Tomb Raider > General Discussions > Topic Details
Mr.Fishy Mar 10, 2013 @ 2:21pm
Rails, everywhere.
I wanted to see how people felt about the "on rail" experience of the game. It always felt really linar. There are a lot of scenes where you are sliding down a mountain or a river just trying to avoid stuff. I felt it was too much riding on rails. In fact it got really boring after the 2nd or 3rd time they did so. It was their main transitionary crutch. Meaning if they wanted to get a player from point a to point b without them having to walk it, rails.
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Shifty Powers Mar 10, 2013 @ 2:24pm 
Sliding got used a bit too much... The amount of battering she took though you'd expect internal bleeding.
Mr.Fishy Mar 10, 2013 @ 2:25pm 
Originally posted by Kenny ♥♥♥♥in' Powers:
Sliding got used a bit too much... The amount of battering she took though you'd expect internal bleeding.
Yeah that bugged me too. She should probably be dead from an infected stab wound (doesn't matter if she used fire to help clean it, it's not magical.)
Stemot Mar 10, 2013 @ 2:32pm 
Didn't mind it all, in fact a lot of them were very intense action scenes that I thought made the game more enjoyable. The old style of Tomb Raider got boring for me, as in lining up jumps by back stepping because the game world was essentially on a grid. I understand some people hate "on rails" sections but I thought they were well implemented.
bluejwestd85 Mar 10, 2013 @ 2:45pm 
Originally posted by Mr. Fishy:
I wanted to see how people felt about the "on rail" experience of the game. It always felt really linar. There are a lot of scenes where you are sliding down a mountain or a river just trying to avoid stuff. I felt it was too much riding on rails. In fact it got really boring after the 2nd or 3rd time they did so. It was their main transitionary crutch. Meaning if they wanted to get a player from point a to point b without them having to walk it, rails.
did they copy that idea from bioshock on g4 they were talkin about bioshocks new rail system
junael Mar 10, 2013 @ 2:45pm 
stop crying about rails...it's called PLOT!
and without it you probably would never have bought this game in first place!
EDIT:
you are free to walk around your campfire in circles as long as you wish to ;)
Last edited by junael; Mar 10, 2013 @ 2:47pm
bluejwestd85 Mar 10, 2013 @ 2:51pm 
Originally posted by junael:
stop crying about rails...it's called PLOT!
and without it you probably would never have bought this game in first place!
EDIT:
you are free to walk around your campfire in circles as long as you wish to ;)
hey i luv rails but not the ones u guys are talkin about lol
Mr.Fishy Mar 10, 2013 @ 2:58pm 
Originally posted by junael:
stop crying about rails...it's called PLOT!
and without it you probably would never have bought this game in first place!
EDIT:
you are free to walk around your campfire in circles as long as you wish to ;)
I am saying there are better ways to transition the player. There is like 2 river scenes and 4 sliding down a hill scenes. It gets old to reuse your transitionary scene, great games never reuse transistion scenes.
Synavix Mar 10, 2013 @ 3:01pm 
Slope-sliding got a little bland, but the parachuting was unique-ish, and I enjoyed the action-chase-running sequences. I did wish the game was a bit more open, especially in between zones, but in the end it didn't take too much away from my experience. The old adventure-platformer style setting was done pretty well, and I enjoyed it a lot more than the combat (which was done equally well, especially the cover and bonus kills...just not my thing as much).
Last edited by Synavix; Mar 10, 2013 @ 3:02pm
Cracker Mar 10, 2013 @ 3:04pm 
I liked it, this game just kept the action coming at you and the "rails" as you call them helped give the game a very cinematic flow into new areas which added with the lack of loading was awesome.
Mr.Fishy Mar 10, 2013 @ 3:05pm 
Originally posted by Cracker:
I liked it, this game just kept the action coming at you and the "rails" as you call them helped give the game a very cinematic flow into new areas which added with the lack of loading was awesome.
thats what transistions do, thats the very reason for them but reusing them is boring and rarely done in good games.
Cracker Mar 10, 2013 @ 3:07pm 
Originally posted by Mr. Fishy:
Originally posted by Cracker:
I liked it, this game just kept the action coming at you and the "rails" as you call them helped give the game a very cinematic flow into new areas which added with the lack of loading was awesome.
thats what transistions do, thats the very reason for them but reusing them is boring and rarely done in good games.

This must be one of those rare good games that do it then eh?
Mr.Fishy Mar 10, 2013 @ 3:20pm 
Originally posted by Cracker:
Originally posted by Mr. Fishy:
thats what transistions do, thats the very reason for them but reusing them is boring and rarely done in good games.

This must be one of those rare good games that do it then eh?
Eh, no this game is okay, not great, best in the series but not best in the genre.
junael Mar 10, 2013 @ 4:28pm 
Originally posted by Mr. Fishy:
thats what transistions do, thats the very reason for them but reusing them is boring and rarely done in good games.
okay i agree with you.
using the exact same method over and over again is indeed not the most creative way of transition...
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Date Posted: Mar 10, 2013 @ 2:21pm
Posts: 13