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Tomb Raider > General Discussions > Topic Details
DJ_Link Mar 9, 2013 @ 11:17am
Get us an option to disable those new Fullscreen effects.
The new patch brought a fix to something, some effects where not showing up on fullscreen, such as blood on screen and some lens flares.
Honestly I hate it, lens frare on a fireplace? Also I dislike particularly the blood, while fighting it's awful, gets in the way, can't see anything, this is not a FPS.
I like the game as it was, so an option to disable this would be cool.
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Showing 1-13 of 13 comments
Fleug Mar 9, 2013 @ 11:18am 
Blood on screen is awful... I agree with you, we need an option to toggle off these effects.
johan26_4 Mar 9, 2013 @ 11:32am 
Yeah, it is almost impossible to se what u are doing when u got just blood on the screen. Why didn´t they instead put a healthbar on screen, where you can see how many % u got left of your health.
hualahn Mar 9, 2013 @ 12:08pm 
i consider myself lucky that i have played the whole game (only turned off tesselation) without this horrible blood effects. and i reached 100% completition on story and challenges. and this with a nvidia gtx 660ti. i hope we get the option to turn off these blood effects in the future and maybe a new option for a new game+ or some sort of a thing. because now running through the whole world with nearly no enemies is bloody boring.
DJ_Link Mar 9, 2013 @ 12:46pm 
yeah I consider myself lucky to have finished the game withouth those effects, but after starting a new game the whole experience is worse :(
Fleug Mar 9, 2013 @ 12:46pm 
I wish I'd have finished it before the patch :/
GVAmson23 Mar 9, 2013 @ 1:04pm 
You can revert to the original, pre-patch build by opting into the beta. On Steam, Tomb Raider > Properties > Betas.

I personally enjoy the full-screen effects, but wish I could disable motion blur as I usually do whenever possible.
Fleug Mar 9, 2013 @ 1:39pm 
Yeah but if I revert to the previous build, it reinstate all the other bugs that the patch solved T_T
GVAmson23 Mar 9, 2013 @ 1:48pm 
Originally posted by Fleug:
Yeah but if I revert to the previous build, it reinstate all the other bugs that the patch solved T_T

True. Here's hoping they'll give us the option to toggle the camera effects.
Blahord Mar 9, 2013 @ 2:00pm 
You can disable motion blur, there is an option for that. since i don't have the eniglish version installed i don't know the english name of it. So i use an translation: "Postprocessing" I think its theone under SSAO.
TallBear Mar 9, 2013 @ 2:10pm 
TR 2013 doesn't have a config file. They actually do what programs are supposed to do.. store config info in the registry... config data is at: HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics if anyone wants to tweak things...

The game uses as much as 2989MB of texture memory on my rig with all settings maxxed (except I never use DoF - I hate the look.. and I usually only use FXAA - only because I'm not an AA fanatic... I run at 2560x1600, and it's pretty darn hard to see jagged lines at that rez.. and only a SMALL ammount of AA is needed to remove the ones that do show)

Could be why a lot of people are having crash issues - especially on cards with <3GB of texture memory.

I finally got my partners machine to stop crashing.. I turned down texture quality until I kept texutre memory use to <2gb.. now that rig can use tessalation and tressfx w/o crashing as long as:

1) I use 314.14 drivers
2) keep the texture memory use under 2GB

I posted my rig's specs in another thread.. and I can repeat if need be.

a GREAT app , free, and works with any nvidia card, for the most part is EVGA Precision X.. Galaxy has a similar program, but it doesn't work as well... Plus the EVGA has logitech g15/19 support so you can see all sorts of GPU stats while gaming.

Last edited by TallBear; Mar 9, 2013 @ 2:20pm
TallBear Mar 9, 2013 @ 2:12pm 
Originally posted by Blahord:
You can disable motion blur, there is an option for that. since i don't have the eniglish version installed i don't know the english name of it. So i use an translation: "Postprocessing" I think its theone under SSAO.

Postprocessing isn't motion blur.. but it looks like they have grouped a bunch of features into post processing which includes motion blur. Post Processing is sort of a catch all thing that varies from game to game..
GVAmson23 Mar 9, 2013 @ 2:15pm 
The problem with disabling post-processing is that it not only disables motion blur, but a handful of other effects as well. An easy way to spot the difference is to simply run the in-game benchmark and pay attention to lighting, and reflections with post-processing disabled. If I had to make an educated guess, I'd say post-processing in TR encompasses motion blur, bloom, hdr, tone mapping and color grading.
TallBear Mar 9, 2013 @ 2:18pm 
Originally posted by Buburibon:
The problem with disabling post-processing is that it not only disables motion blur, but a handful of other effects as well. An easy way to spot the difference is to simply run the in-game benchmark and pay attention to lighting, and reflections with post-processing disabled. If I had to make an educated guess, I'd say post-processing in TR encompasses motion blur, bloom, hdr, tone mapping and color grading.

Exactly... and that's an issue with me.. there's NO reason why the devs didn't and shouldn't separate those things.. typically PP combined HDR, Tone, and color grading.. most newer games separate out motion blur bloom, and even HDR
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Tomb Raider > General Discussions > Topic Details
Date Posted: Mar 9, 2013 @ 11:17am
Posts: 13