Tomb Raider > General Discussions > Topic Details
Bacon Overlord Mar 6, 2013 @ 8:01am
This is horrible
Ok.. QTE sucks (who puts button "mashing" in a computer game? And.. really.. doesn't TELL YOU what buttons the are or how it works?), the fact that this is so linear is ridiculous. Sure, they tried to hide it with really really dark woods on the ends, but it becomes more and more obvious as you play that you're really just in a room connected to a hallway.

And.. a hot arrow is a cure-all? It even washes away blood? So much for traditional med-kits.

Another thing I've learned from this game. 50% of the ways you move during cutscenes lead to being impaled by the very same spike be it in the water, in the swamp.. pretty much anything you're sliding on your butt (and they are numerous) that spike is chilling in 50% of your decisions.

Didn't we get rid of the whole "pick the wrong path and you DIE" thing in like the 1980's?

It's bad enough that you only really have ONE way to go to begin with. But half of your options in that ONE path will kill you. That's assuming you don't die 18x getting there because you didn't press the button it never told you to press. Oh right, symbols.. got it. WHy can't we just enjoy the cutscenes without this cheap QTE BS?

ANd let's not get started on the driver support.. even NVIDIA called them out for not giving them the right published version of the game to build drivers for.

But don't worry.. you can walk down the ONE path and then wander around in the little room for an hour trying to collect allll the collectibles. You better, because otherwise you won't have anything else to do since the game is resolvable in like 3 hours without that filler.

And people are saying this is a good game....... why?

Sure, it has some merits.. like the firefights that are different than every other game out there because.. uhh. Because... well.. no, it's exactly like every other game out there.

And even the fully upgraded weapons are console-based. WHo needs a big red indicator that COVERS someone's upper-half of their body to say you're aiming at their head? We're computer gamers.. we don't need all that gamepad aiming help. Give us something actually USEABLE as a full upgrade perk.

Like the LETTERS of the keyboard we're supposed to press during QTE.. then maybe we can focus on the story instead of wondering what you're going to expect us to do when someone is trying to grab us under a falling rock...

Edit for later in the game:

Annnnyway.. This game was meant to be so much more than it ended up being. The QTE was just a portion of it. The game probably plays GREAT on a console.. you know, where you don't do demanding things like try to change your point of view while on ice or rocks with the climbing pick (the whole screen shakes) or try to change your point of view when there's a jump coming or something. Then you're fighting it to see what you want to see.. apparently it locks the controllers when it wants you to see something specific which you will most certainly miss if you happen to be wanting to see something else with the mouse.

I also wasn't a fan of (non mechanics here.. just story line) that you can walk out of a room where you shoot 30 guys and then whimper because someone smacks you with their gun.. really?! Or you stand there like you have your thumb up your food exit when when Matthias is on the screen.. HOW MANY TIMES before the end of the game? Literally could have put 500 bullets in him before the end of the game if the cut scenes would let you take control. Very inconsistent gameplay vs. the character "lara".

And, of course, the badass Lara squeals like a mewling quim over the radio when someone on the other end says they have to be quiet.. how does that help? Or screaming at someone when they are being hauled away. Not helpful.. and I, as a guy, would like to say that was too much freaking estrogenic cutscene.. enough to last a lifetime... I get that we're trying to show the progression of lara croft becoming a bravo alpha, but do we honestly have to listen to her crying and squealing? I was ready to join the bad guys by the end of the game.

And whomever decided it woudl be good to make the middle mouse button a charging attack button.. must never have used it as a wheel.. because if it moves in the middle of charging, you switch weapons.. very annoying.

How about a little warning when you pick up the grenade launcher and it just says to shoot it? It's not an add-on to another weapon when you shoot it for the first time.. so LOGIC says.. press the left mouse button to fire.. no? That's not working.. well, try the left? Noo.. dead. try E, dead, try F dead. Try keyboard mash with FACE.. dead. Accidentally tried middle mouse button.. oh sure. There it is.

Really?!

This game could REALLY be better, but the little annoyances along with the incredibly hard to control camera during the long (way too long toward the end) building explosion/burning escape routines makes it really difficult to get through it one setting and think.. wow that was exciting! Nooo.. by the time I got through it with trying to even see where to go next.. it was rather annoying. Between that, the regular issues with the game being so incredibly linear in spots that even trying to interact with the environment as you would normally be able to isn't allowed in spots.. I mean, I found areas where I couldn't even jump 2 feet to get on top of another step because you were supposed to get somewhere a different way. And who can say the elevator sequence was fun? Won't hear me saying it. After I took off the first wheel I thought, well .. that's not going to move anymore. It took me 10 minutes to realize it would still move.. by the time it was down to 1 wheel and still able to move like normal, I thought.. this had to have been created by someone that thinks elevators move by magic.

When the game gets quite a few patches, I'll try it again. Maybe it will be better once they fix the glaring issues.

But I doubt I'll be able to stand yet another burning building escape sequence.. I mean.. how many of those are there? like.. 10? It actually got pretty boring toward the end.

The game wanted to be good.. it has the potential to be good. But I won't say it's a good COMPUTER game. It's a really decent console game. But it's going to have to be brought up quite a few notches before it lands any decent marks in the computer game world.

And some folks will love it. Good for them. I wish I was that naive. But I've played way too many games... well.. I'll leave it at that! This one is probably the most annoying one I think I've played .. ever. And part of the irritation is that I really WANT to like it. But there are so many broken issues and annoying mechanics in the game plus the writing.. I mean.. how many times do we have to run back and forth to the dock just to find out we have to go back somewhere else?

How many times did we gather the right materials to build a new weapon in the middle of a chapter? I can't even count how many times I died because the timing of a scripted action was badly programmed.

And I'm still staunchly against any auto-death action. Sorry.. if I swim into the wall when I should have swum to the left.. and I get stuck on a spike? Uhh.. where was that spike? Hidden in the wall? If I want to shoot some of the samurai on their way into the preparation chamber and start a massive war.. why would the non existant archers fill me full of arrows before I get a chance to die in a blaze of glory? That's just stupid..

But wait.. none of the hundreds of guys in the chamber notice me was a hand over hand right in front of them?

This game needs some serious work.

LIke I said, I really wanted to like it. I like the upgrade mechanics, I like the salvage (to a degree... they want insanely overboard on having to find stuff in each of the rooms) system, and definitely liked the combat later in the game when you actually have some weapons to choose from.

Anyway.. this is all on top of my original post where I talked about the QTE madness (and it is truly annoying.. even at the end of the game where you have to hit F to hit things with the stupid climbing pick.. why wouldn't you just pull out your pistol and pop them in the head? Oh no.. that wouldn't REQUIRE PUSHING F!!!), and of course the very linear nature of the game, the graphics and the poor port from console to computer..

How many times did you get to a campire and auto-upgrade a weapon only to find you couldn't click continue on the window because it was either broken or the continue button was off the screen? EVERY TIME.. and god forbid you get two upgrades at the same time.. I had to just click randomly until I could back out of the menu completely because I was looking at the window from BEHIND it (it was backwards) and try again. What a pain in the ♥♥♥.
Last edited by Bacon Overlord; Mar 7, 2013 @ 3:22pm
Showing 1-15 of 211 comments
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Outlawz Mar 6, 2013 @ 8:05am 
Glad I only paid 30$ for it..but yeah,Im enjoying the game on hard,but I totally agree,this plays just like every other 3rd person linear movie-like trash out there. Once youre done with the campaign you'll never feel the need to replay it.
bubbacho Mar 6, 2013 @ 8:17am 
Yeah, just from the thirty minutes that I've played it's really more of an arcade game. The original Tomb Raider was really an open environment that focused on freedom of movement. I still like the game so far, you just have to accept it for what it is. If you thought it was going to be like FarCry 3 or Uncharted you will be sorely disapointed. Just in the thirty minutes I've played I've encountered four mash sequences. Even an arcade shooter like COD would only have two or three during the entire single player campaign. But hey I like it for what it is, it kind of reminds me of the old Dragon's Lair.
Last edited by bubbacho; Mar 6, 2013 @ 8:19am
Bacon Overlord Mar 6, 2013 @ 8:39am 
What's even worse, people are defending it. Like it's some great game. Granted, it's a fun play. But there are elements very broken with it. If it pulls off more than a metascore of 7 I'll be incredibly surprised.
1+1=11? Mar 6, 2013 @ 8:56am 
friendly reminder to folks crying over lineer... The original games wer like that aswell room room puzzle room room ''open area with 1 exit'' etc.

The last couple of games werent as much like that because other folk worked on them, this was not received well back then.

Now they go back to the old linear gameplay and people complain... It gives the exact same false freeedom feeling as its original counterpart.

And if your gonne cry over button mashing not knowing when what buttons simply learn to play its simple as that.

As a till this date tomb raider addict all i can say is i always loved the game for how it was simple yet amusing and a great way to kill time when needed not to mention the theme of the game.
And with this enstallment the enviroments and evrything are more lively then the old brown and grey [with somethimes city] enviroments from the originals. [lively as in richer in detail/background]
I prefer spending an intire game in 1 place full of detail then hacked up bits sorry.

Cant wait till the next game.

Sidenote : Even i hate the velvet hair and plastic water blame square enix.
Bacon Overlord Mar 6, 2013 @ 9:00am 
Originally posted by 1+1=11?:
friendly reminder to folks crying over lineer... The original games wer like that aswell room room puzzle room room ''open area with 1 exit'' etc.

The last couple of games werent as much like that because other folk worked on them, this was not received well back then.

Now they go back to the old linear gameplay and people complain... It gives the exact same false freeedom feeling as its original counterpart.

And if your gonne cry over button mashing not knowing when what buttons simply learn to play its simple as that.

As a till this date tomb raider addict all i can say is i always loved the game for how it was simple yet amusing and a great way to kill time when needed not to mention the theme of the game.
And with this enstallment the enviroments and evrything are more lively then the old brown and grey [with somethimes city] enviroments from the originals. [lively as in richer in detail/background]
I prefer spending an intire game in 1 place full of detail then hacked up bits sorry.

Cant wait till the next game.

Sidenote : Even i hate the velvet hair and plastic water blame square enix.

You're comparing a game made in 2013 to games made.. how many years ago? And trying to say this is better.

Yes, I agree it's much better than the old tomb raider games. The first one was awesome... course, that was back in, what.. 1990? The second one.. was ok. Big time control issues had me raging in that one. The third was even harder to get used to... and after that, I wasn't a fan anymore. This one? It's not bad. but if your message to us is that 'hey, it could be worse'. I guess you're right.

But if your MAIN message is "learn to play" then I don't think that's a mainstream response that's going to sit well with all of the people that are having issues (rightfully) with a broken QTE interfact that was poorly ported to the computer.
Childofrock Mar 6, 2013 @ 9:01am 
Originally posted by 1+1=11?:
friendly reminder to folks crying over lineer... The original games wer like that aswell room room puzzle room room ''open area with 1 exit'' etc.

The last couple of games werent as much like that because other folk worked on them, this was not received well back then.

Now they go back to the old linear gameplay and people complain... It gives the exact same false freeedom feeling as its original counterpart.

And if your gonne cry over button mashing not knowing when what buttons simply learn to play its simple as that.

As a till this date tomb raider addict all i can say is i always loved the game for how it was simple yet amusing and a great way to kill time when needed not to mention the theme of the game.
And with this enstallment the enviroments and evrything are more lively then the old brown and grey [with somethimes city] enviroments from the originals. [lively as in richer in detail/background]
I prefer spending an intire game in 1 place full of detail then hacked up bits sorry.

Cant wait till the next game.

Sidenote : Even i hate the velvet hair and plastic water blame square enix.

+1

Never had problems with the qte...don't know what people are complaining about..if you dislike them that bad then don't play....btw its the F KEY...EVERYTIME THAT CIRCLE IS SHRINKING. Not hard to realize it. Even if qtes suck that bad in your mind then why judge 100% of the game on something that is maybe 5-10% of it?

People will always find something to complain about...
Last edited by Childofrock; Mar 6, 2013 @ 9:05am
Dunjeon Mar 6, 2013 @ 9:03am 
The game is geat. I am loving every minute of it.
Bacon Overlord Mar 6, 2013 @ 9:07am 
Originally posted by Dunjeon:
The game is geat. I am loving every minute of it.

I knew it.. I've played too many games. I have officially become a game critic. I loved the games that were really quality games. But I find it really hard to get into games that are broken and have glaring issues that break the fun of it for me with things like QTE (I'm still curious about that.. who thought it would be a good idea to put a console button-masher minigame into a computer game?) and clunky console port menus. I guess since I don't play console games anymore (and haven't for years.. my 360 and PS3 literally are choked with dust in the corner) I'm not used to poor attempts at games and have become unforgiving for lame issues.

My bad.. my bad.
FlankRight Mar 6, 2013 @ 9:08am 
Sorry you guys aren't enjoying the game, certainly your points are valid for a percentage of players. I'm enjoying the hell out of the game though, and it seems that most people are. Different tastes obviously.

It's easy to find fault with anything though... let me give you an example of some other "entertainment" from a similar point of view. Last night I took my family to a restaurant and we spent $60. Sad to say the experience was very linear... appetizers followed by main course, followed by desert. The only variation was side drinks. Sadly, all the eating was restricted to the confines of each plate and was executed with the same tried and true, knife and fork motions used every year. Occasionally a waiter would appear with some interactive dialogue that I would have to respond with one of several standard responses. While the food was tasty, it was a one time thing and I'm certain we won't get any further meals from it. $60 for a completely linear experience, and the final experience is just crap anyway.
Last edited by FlankRight; Mar 6, 2013 @ 9:10am
1+1=11? Mar 6, 2013 @ 9:08am 
The point is tomb raider was never REALLY about substance and compared to the originals this ones easyer so yes crying over failing and dying does IN FACT indicate you need to learn to play.

Its a game about a woman who explores ruins / tombs and so on story wise its been all over the place.

And now we have a reboot wich aparantly wants storylike story and not 1 = 3 / 2 = 4 / 5 = 1 etc
Focusses more on the place you're at and puts more detail into that place instead of walking around on a ''open area'' just to find yer passing on to the next part of the game.

Yes i love tomb raider and i myself find this in weys better, and im glad to see it wasnt rebooted to be a utter loss off the original.
Bacon Overlord Mar 6, 2013 @ 9:14am 
And maybe that's the problem. Most people's expectations were high because it was a well-hyped game. People that aren't initiated into the Tomb Raider series (and even some that are, like myself) don't have their expectations set low because the other games were a certain way. We just expected a good game overall.

Granted, it's still enjoyable. But it's truly a shame because it could be SO much better.
Childofrock Mar 6, 2013 @ 9:18am 
Once everyone realizes that everyone views things differently the world will be a better place. There were those that wanted this game to be something different than what it is and are dissapointed. They have that right to feel that way. Then there are those that got what they expected and feel that this game would be worse if it was any different. They have that right to. Then there are those with many variations that fall between those two. Accepting one anothers feelings and beliefs on something makes the world (and steam) a happier place...this goes for pretty much anything.
1+1=11? Mar 6, 2013 @ 9:19am 
Anything can be better theres always room for improvement and if onhoust improvement was made, and the commercials etc thats typical square enix, you simply cant dislike a game becuase media told you it would change yer life and you believed them.

Sure it coulda been longer it could have better water effects and non velvet hair or disapearing in some scenes etc etc but its an improvement.
Aged Rockape Mar 6, 2013 @ 9:22am 
So what do you press when the ! ie when you are in the camp trying to escape just before you are strangled. Im pressing every and all keys except the right one, gone are the days of getting a manual on what is what int the box, there isn't one even on the disc.
FlankRight Mar 6, 2013 @ 9:24am 
Originally posted by Aged Rockape:
So what do you press when the ! ie when you are in the camp trying to escape just before you are strangled. Im pressing every and all keys except the right one, gone are the days of getting a manual on what is what int the box, there isn't one even on the disc.

As stated over and over again in this forum... all the keys are shown in the options, showing pictures of the symbols along with the keys. The timing is a tad laggy with the keyboard so once you know what keys are required press them multiple times to hit the window (extra key presses are ignored).
Last edited by FlankRight; Mar 6, 2013 @ 9:25am
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Date Posted: Mar 6, 2013 @ 8:01am
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