This is horrible
Ok.. QTE sucks (who puts button "mashing" in a computer game? And.. really.. doesn't TELL YOU what buttons the are or how it works?), the fact that this is so linear is ridiculous. Sure, they tried to hide it with really really dark woods on the ends, but it becomes more and more obvious as you play that you're really just in a room connected to a hallway.
And.. a hot arrow is a cure-all? It even washes away blood? So much for traditional med-kits.
Another thing I've learned from this game. 50% of the ways you move during cutscenes lead to being impaled by the very same spike be it in the water, in the swamp.. pretty much anything you're sliding on your butt (and they are numerous) that spike is chilling in 50% of your decisions.
Didn't we get rid of the whole "pick the wrong path and you DIE" thing in like the 1980's?
It's bad enough that you only really have ONE way to go to begin with. But half of your options in that ONE path will kill you. That's assuming you don't die 18x getting there because you didn't press the button it never told you to press. Oh right, symbols.. got it. WHy can't we just enjoy the cutscenes without this cheap QTE BS?
ANd let's not get started on the driver support.. even NVIDIA called them out for not giving them the right published version of the game to build drivers for.
But don't worry.. you can walk down the ONE path and then wander around in the little room for an hour trying to collect allll the collectibles. You better, because otherwise you won't have anything else to do since the game is resolvable in like 3 hours without that filler.
And people are saying this is a good game....... why?
Sure, it has some merits.. like the firefights that are different than every other game out there because.. uhh. Because... well.. no, it's exactly like every other game out there.
And even the fully upgraded weapons are console-based. WHo needs a big red indicator that COVERS someone's upper-half of their body to say you're aiming at their head? We're computer gamers.. we don't need all that gamepad aiming help. Give us something actually USEABLE as a full upgrade perk.
Like the LETTERS of the keyboard we're supposed to press during QTE.. then maybe we can focus on the story instead of wondering what you're going to expect us to do when someone is trying to grab us under a falling rock...
Edit for later in the game:
Annnnyway.. This game was meant to be so much more than it ended up being. The QTE was just a portion of it. The game probably plays GREAT on a console.. you know, where you don't do demanding things like try to change your point of view while on ice or rocks with the climbing pick (the whole screen shakes) or try to change your point of view when there's a jump coming or something. Then you're fighting it to see what you want to see.. apparently it locks the controllers when it wants you to see something specific which you will most certainly miss if you happen to be wanting to see something else with the mouse.
I also wasn't a fan of (non mechanics here.. just story line) that you can walk out of a room where you shoot 30 guys and then whimper because someone smacks you with their gun.. really?! Or you stand there like you have your thumb up your food exit when when Matthias is on the screen.. HOW MANY TIMES before the end of the game? Literally could have put 500 bullets in him before the end of the game if the cut scenes would let you take control. Very inconsistent gameplay vs. the character "lara".
And, of course, the badass Lara squeals like a mewling quim over the radio when someone on the other end says they have to be quiet.. how does that help? Or screaming at someone when they are being hauled away. Not helpful.. and I, as a guy, would like to say that was too much freaking estrogenic cutscene.. enough to last a lifetime... I get that we're trying to show the progression of lara croft becoming a bravo alpha, but do we honestly have to listen to her crying and squealing? I was ready to join the bad guys by the end of the game.
And whomever decided it woudl be good to make the middle mouse button a charging attack button.. must never have used it as a wheel.. because if it moves in the middle of charging, you switch weapons.. very annoying.
How about a little warning when you pick up the grenade launcher and it just says to shoot it? It's not an add-on to another weapon when you shoot it for the first time.. so LOGIC says.. press the left mouse button to fire.. no? That's not working.. well, try the left? Noo.. dead. try E, dead, try F dead. Try keyboard mash with FACE.. dead. Accidentally tried middle mouse button.. oh sure. There it is.
This game could REALLY be better, but the little annoyances along with the incredibly hard to control camera during the long (way too long toward the end) building explosion/burning escape routines makes it really difficult to get through it one setting and think.. wow that was exciting! Nooo.. by the time I got through it with trying to even see where to go next.. it was rather annoying. Between that, the regular issues with the game being so incredibly linear in spots that even trying to interact with the environment as you would normally be able to isn't allowed in spots.. I mean, I found areas where I couldn't even jump 2 feet to get on top of another step because you were supposed to get somewhere a different way. And who can say the elevator sequence was fun? Won't hear me saying it. After I took off the first wheel I thought, well .. that's not going to move anymore. It took me 10 minutes to realize it would still move.. by the time it was down to 1 wheel and still able to move like normal, I thought.. this had to have been created by someone that thinks elevators move by magic.
When the game gets quite a few patches, I'll try it again. Maybe it will be better once they fix the glaring issues.
But I doubt I'll be able to stand yet another burning building escape sequence.. I mean.. how many of those are there? like.. 10? It actually got pretty boring toward the end.
The game wanted to be good.. it has the potential to be good. But I won't say it's a good COMPUTER game. It's a really decent console game. But it's going to have to be brought up quite a few notches before it lands any decent marks in the computer game world.
And some folks will love it. Good for them. I wish I was that naive. But I've played way too many games... well.. I'll leave it at that! This one is probably the most annoying one I think I've played .. ever. And part of the irritation is that I really WANT to like it. But there are so many broken issues and annoying mechanics in the game plus the writing.. I mean.. how many times do we have to run back and forth to the dock just to find out we have to go back somewhere else?
How many times did we gather the right materials to build a new weapon in the middle of a chapter? I can't even count how many times I died because the timing of a scripted action was badly programmed.
And I'm still staunchly against any auto-death action. Sorry.. if I swim into the wall when I should have swum to the left.. and I get stuck on a spike? Uhh.. where was that spike? Hidden in the wall? If I want to shoot some of the samurai on their way into the preparation chamber and start a massive war.. why would the non existant archers fill me full of arrows before I get a chance to die in a blaze of glory? That's just stupid..
But wait.. none of the hundreds of guys in the chamber notice me was a hand over hand right in front of them?
This game needs some serious work.
LIke I said, I really wanted to like it. I like the upgrade mechanics, I like the salvage (to a degree... they want insanely overboard on having to find stuff in each of the rooms) system, and definitely liked the combat later in the game when you actually have some weapons to choose from.
Anyway.. this is all on top of my original post where I talked about the QTE madness (and it is truly annoying.. even at the end of the game where you have to hit F to hit things with the stupid climbing pick.. why wouldn't you just pull out your pistol and pop them in the head? Oh no.. that wouldn't REQUIRE PUSHING F!!!), and of course the very linear nature of the game, the graphics and the poor port from console to computer..
How many times did you get to a campire and auto-upgrade a weapon only to find you couldn't click continue on the window because it was either broken or the continue button was off the screen? EVERY TIME.. and god forbid you get two upgrades at the same time.. I had to just click randomly until I could back out of the menu completely because I was looking at the window from BEHIND it (it was backwards) and try again. What a pain in the ♥♥♥.