What Makes a Good Tomb Raider Game
I've played the recent Tomb Raider game a few times through, and I have 100% on it. I've read numerous reviews, both from official sites and discussion boards (such as this one). And right off the bat, I liked the Tomb Raider game. But like isn't enough, really.
There are certain elements that are essential to a Tomb Raider game. Most of the time in this last addition, I was killing tons of people with a bow and collecting stuff. And that just feels too much like Legend of Zelda to me. Legend of Zelda is about collecting stuff. Tomb Raider is about opening doors.
When I heard there was an open-world island Tomb Raider coming out, I almost cried. Open-world island!? Tomb Raider? Open-world island would mean you could pretty much go anywhere and do anything except cross the ocean, and that is something I've never seen in a game. And with a Tomb Raider game!
What I really expected from this game was a giant puzzle that outmatched any other Tomb Raider puzzle. I mean, how cool would it be if, at the start of the game, you wander the island and somehow or another find a door. And through the entire game your goal is to get through the door by going into different tombs on the island. You could hunt for survival, time would move from day to day. There could still be lots of action and mystery involved, but the essential element would still be there: Tomb Raider is about opening doors. And what I would want to see in a sequel to this game is an open-world island game where I could go pretty much anywhere I want.
The new game was too linear. After leaving certain areas, you couldn't go back. I mean, how stupid is it that you slide down a fairly shallow hill, but you can't use your climbing axe to go back up. We need this Tomb Raider game. We need the game where you can go almost anywhere you want. Where the entire island is open to you, much like how Ghana is open to you in Tomb Raider: Legend, or how St. Francis' Folly is open to you in the original Tomb Raider, or how Alexandria is open to you in Tomb Raider: The Last Revelation. We need the game where we are wondering for hours and hours what is behind the big door, where we solve maybe four to six tombs to get into that door. Lara can still be a survivor, she can still kick ♥♥♥, she can still be vulnerable, and she can still grow as a character. But the best Tomb Raider levels and agmes are about getting through the mysterious door.