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The game you are describing is called The Elder Scrolls V: Skyrim.
Personaly, Im not yet willing to pay full price for the game, if the survival elements aren't polished enought to be considered an actual survival game.
TBH, another reason I loved most Tomb Raider games was to explore the environment, with minimal human contact. This game seems to have a bit of every Lara Croft in it fromwhat I have seen but not played.
Or maybe you just need not to play games you don't like and wish them to become something they are not.
Define tomb raiding. Is Venice a tomb? Or maybe Great Wall of China is? Or how about New York?
I have been gaming since well Atari and Pong.... the original gaming systems and when I got my first NES it was like owning a super computer. TR and POP were always my favorite titles growing up because there were a genre all by themselves Puzzles and Riddles. A lot different then stomping on some Koopa Troopa's head. Sometimes you could sit for like half a hour or more trying to figure out how the heck do I get by this. And before you finally break down and look at a guide or in my case back in the day sit on hold for 30+ min while you call Nintendo or whoever for a hint. You discover the big secret and feel great like you just accomplished something.
That's in my opinion what makes a great TR game. A game that makes you think and rewards you in a way because now you can go explore this new area or simply feel a sense of accomplishment that hey you just figured this out as opposed to all scripted and after about the third one senseless and boring action sequences even though there has always been some action in TR for the most part though it was a diversion unless it was a boss. Its never been as present or forced upon you as it is in this one.
This game though almost makes me want to cry. It was my favorite title growing up I use to sit in anticipation for the next new release but now Its a burning ship and I'm watching it go down. Have been actually for the last couple of sequels but I've always been hopeful that it would get better, but it hasn't, its been slowly evolving and building up to this. And now all I see on Google when I type in TR is how TR is exactly like Uncharted at least in 90% of the forums I've come across. And that makes me sick to my stomach. Mostly because unfortunately even I would have to agree it is basically Uncharted just a whole lot more refined.
Why is this then why did they use a lot of UC's ideas, because UC sold. I never personally liked UC I thought it was junk. A lot of people did though and that's fine to each there own. It's the modern age and generation of gamers and gaming. It isn't about thinking or solving a riddle if its harder then 2+2 anymore Its about fast paced action no-thought process games with beautiful set pieces that make you go Awww. And then are over in ruffly 10-15hrs so you can move onto the next big AAA action or adventure title. And that's what sells.
Games like the traditional TR or POP with Tombs and puzzles and Riddles as well as some other genre's are a dying breed they have to adapt to this modern age or fade away completely and the modern age isn't about those style of games anymore. That's why most games it seems even across genres seem to be becoming basically generic their the same game with a different title and picture on the box and a slightly different story as to why your playing it. It's what people have grown up with and expect.
Some of you enjoyed this game and I've noticed most that have usually haven't played to many of the others or just the last couple in the the series which is fine. I also did personally love this game for what it is a fast paced action adventure shooter. However this game isn't TR anymore its the standard run of the mill AAA action adventure game. TR finally hopped on board with all the rest of the sellouts. TR as some may remember it, is dead and not coming back Lara just hasn't had her funeral yet. It would have been more decent for them just to kill Lara off and create a new protagonist and give it a different title because I've seen it to many times with other games in the past their going to try and keep this style of run and gun non stop action game-play as long as they can their not going to revert back because that's what sells today that's the age of gaming.
If I had my own checklist of things I wish they would do in the next one even though I wouldn't hold my breath is:
1.) More Tombs (This is a no brainier and what most people want back the most)
2.) Harder Puzzles and Riddles (Goes nicely with 1. I had a harder time with some of the put the square peg in the square hole puzzles in kindergarten then in this game)
3.) No Onscreen help and get rid of Survival Instinct this isn't AC (This goes with 1. and 2. I don't need to be coddled and told the answer when I'm trying to do something or just simply trying to explore it gets highly annoying almost to where I want to throw my monitor into the wall. And if you do really need help to answer some of the puzzles in this game then I'm so sorry I am at a loss for words however, you might want to think if your ability to breed is in the worlds best interest)
4.) True Open World (Back in the days of the original TR the technology wasn't there for such things it would have been impossible but they tried and for that day and age a game like TR was the standard for Open World basically. But today its more then possible so take advantage of it. It doesn't need to be Skyrim big by any measure but maybe FC2 or FC3 big would be nice and we could find the tombs and explore them at our own pace.)
5.) No QTE's (95% of people despise QTE's how or why their making a comeback is beyond me not only are they making a comeback but now we even have Boss fight QTE's First time I saw that was FC3 and I was horrified enough then. I know Mathias wasn't considered the main Boss the Oni was but still any Boss especially someone you been battling through waves of mobs to get to and bash their head in is suppose to be more difficult then a push to win.)
6.) Less Gear (Having the Axe, Rope, Walkie Talkie and Pistol hanging from her belt were nice additions and look neat so I don't mind them so much TR has somewhat always been about the gear and it was believable. So many guns in this game though, honestly I have been trying to figure out where she hides them all when their not in use and my mind has been starting to delve to some dark dirty places. Maybe keep Base Camps if it was a True Open World then you would have to have them anyhow and add function to them such as storing your gear and being able to take a load-out of what you think you might need or something)
7.) More Supporting Cast Involvement (You never really got to know anyone but Roth kinda anyhow, and then he died. The only other memorable one for me was Reyes and I wanted to put a bullet in her head and blame it on the PTSD after all that I I've been through if someone freaked out and questioned me about it. If your going to have a solo Lara fine, but don't just add random useless characters to make the game look more believable. Seen enough of that in every FPS out there, their just there they don't actually do anything or hit anything there just well there for some illusion of immersion)
8.) Less Combat or More Difficult Combat (If I wanted to play I shooter I'd install or actually do already have a few installed I would start up one of them and play that. Some combat is fine TR has always had some. I think the fights should be more deadly though. Sometimes even on Hard in this game I'd sit there and let myself get hit and wonder if she was ever going to fall down and not get back up. And make the combat avoidable or able to come at from different angles. I can remember off the top of my head in a previous TR thinking oh crud there's a couple tigers over there I really don't want to go up against them right now. And trying to sneak around them to get to where I wanted to go.)
Sorry for the overlong post bored but its 4am here now and can barely see my eyes are starting to burn so I'm sure there's formatting and typos galore in this so I'll end it here. This was just a few ideas off the top of my head I'm sure they have probably been mentioned before they seem rather general to me if I wasn't so tired could probably come up with a lot more.
Tomb Raider as you remember it ceased to be profitable. It had gone past the horizon of worthwhile loss and into the realm of wasted money.
Unlike say, the Bugatti Veyron, the developers of Tomb Raider couldn't really put out a great game that wouldn't be profitable just for the sake of making a great game. They had to be concerned with whether their product would end up in the Red or in the Black.
They also did their research. Old Lara had become a flaw not a strength. Gamers simply didn't like her anymore. Based on the sales numbers of the last couple of games, the developers couldn't rely on old fans to support them; they had to find new ones. They HAD to, or the entire venture would end up in the Red again. I stress AGAIN, because it had already happened.
The old mechanics had become archaic before the developers even realized. Gamers and the press NOTICED the difference in fluidity between the platforming of Uncharted and that of TR: Underworld. They NOTICED the difference in complexity between Uncharted's combat and TR: Underworld's.
Now ask yourself: At what point does necessarily updating core mechanics, rewritting the central character, and improving combat to be competitive stop the game from being a Tomb Raider game?
I haven't seen detractors ask themselves this. They've compared the game against what was plenty but no one I've seen has taken the situation as a whole into account. There are very good reasons why you can't compare against what was. One of them is that "what was" no longer worked. Financially it was a dead end.
Another TR playing in Egypt (btw. did you know they enforce circumcisions of girls there?) for example, where Lara would have to enter an extensive complex, solving different puzzles in different tombs with cross-lever-pulling actions to open up the big cheops pyramid, that would be good -- with the rest of the game just like this one here; perfect.
Not sure if other would agree with me here, but I would like to play something exactly like that! =D
Wow. I had no idea you could draw socio-political conclusions about a populace based on their taste in video games. I mean, sure you can say a population likes violence if it makes violent games, but I had no idea you could conclude that a gamer's taste in games meant they were uneducated.
My brother is about to finish a double major in Mechanical Engineering and Anthropology from the University of California Irvine. He transfered out of UCLA (which he got accepted to straight out of high school) because he didn't like their program.
But he likes CoD, Halo, and would probably like Battlefield too so apparently he's uneducated. He also plays Starcraft and has a pretty developed love of puzzles but apparently that's irrelevant.
Learn something new every day.
The first few Tomb Raiders pioneered the annualized release schedule. It's problems go back quite a bit farther than the last few sequels. Everything I've heard from fans said that the last few sequels were a return to form for the franchise after a lull of crappy sequels.
This point rings a bit hollow.
The developers did several focus tests of the Old Lara with modern gamers. It was revealed that just the image of the character carried a negative connotation. People didn't like her. In fact, she's the reason I avoided the older games and new Lara's the reason I was interested in TR(2013) in the first place.
Not the combat, not the survival elements, not the platforming, none of that. The realistic depiction of Lara Croft was the reason I cared about the reboot at all.
The trouble with focus tests of course is that it doesn't capture the niche audience, but the niche audience wasn't carrying the brand anymore, as has been previously illustrated.
This is an absolutely terrible analogy. Every superficial feature of the previous games, sans maybe killing endangered species, is still in the game. Platforming, gunplay, puzzle solving, Lara Croft. It's all still there.
The emphasis has shifted sure but they didn't rip out everything and use something completely different. Lara still shoots, climbs, and solves puzzles.
They rebalanced the mechanics, they didn't change them altogether. You are blowing what they've done so far out of proportion you've breached the stratosphere.
Do not kid yourself about the failure of the last "real" Tomb Raider. It came out the same exact year as Uncharted 1, a game that did most of what TR: Underworld did better.
It failed because the competition had surpassed it, not because it grew away from its roots. Uncharted was the spiritual successor to TR just as TR was a spiritual successor to Indiana Jones; it satisfied the same market (more or less) and it did it better.
Yeah, the puzzles were simpler. Yeah there was an increased emphasis on gunplay. Yeah it was more "cinematic" and thus more linear, but it satisfied the market that wanted to feel like Indiana Jones, plundering tombs and being a witty badass.
And ultimately, your judgement regarding TR(2013)'s financial viability is fundamentally flawed. This most recent entry revitalized the franchise, whether you want to believe it or not.
It sold, in less than a month, more copies than the previous entry sold in its entire lifetime. It's been a financial success and WILL serve as a starting point for future sequels.
They may OR MAY NOT run it into the ground. That is the risk of sequels. However with Square Enix recent treatment of beloved franchises, I doubt they make that mistake, at least immediately.
But they did recently change CEOs so you never know.
The graphics were also an amazing strength. There were places where you could see cliffs or waterfalls that were so detailed an amazing--though most of these places you can't return to in the entire game unless you replay it.
The music was also a good transformation--it became more tribal and drum-based. Though the latest sequels also had good music, this was a good turn.
There are not any real puzzles, though. Fenke, you say that there are still puzzles and such, and that the puzzles are more based on observation than on solving--the old puzzles were totally about observation. The new Tomb Raider has the Survival Instinct to basically solve the puzzle for you. That said, even Underworld had pretty weak puzzles. It could totally still have the style, character development, and music while downplaying the plot a little bit and giving you more room to discover and explore. Lara Croft herself is an explorer, and the whole idea of the game is to let us be explorers via Lara Croft. This game does a better job at showing us the explorer than at letting us be the explorer, due to the above-mentioned reasons. And an Open-World Island with nothing but natural barriers and a good armory of tombs and puzzles would be much more prefferable to a game whose focus is on story and action. I even like the action sequences on the latest Tomb Raider game, and I like the story. But if it focuses too much on that, then it just becomes another story-based game. The story should support the gameplay rather than the gameplay supporting or coinciding with the story.