Tomb Raider > Discussões gerais > Detalhes do tópico
StupidBunnySuit 26/mar/2013 às 8:50
"Tomb Raider has sold 3.4 million copies, failed to hit expectations"
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Citizen Badger 26/mar/2013 às 9:38 
That's 3.4 million copies without counting any digital sales, don't forget.
Última edição por Citizen Badger; 26/mar/2013 às 9:58
KeAIL 26/mar/2013 às 9:54 
This will sell no end on the new consoles when they come out!
fatwednesdayite 26/mar/2013 às 10:22 
Escrito originalmente por KeAIL:
This will sell no end on the new consoles when they come out!

Not if Square Enix have no money to develop a sequel. Saying that, what did they expect? 3.4mn is not that terrible. It's not like a Tomb Raider game will hit the 10mn mark a month after release any time soon. They need to work a lot more harder in order to achieve that.
GrimAquatic 26/mar/2013 às 10:41 
I'm pretty sure they already covered the development cost, maybe even marketing cost. They just thought they'd sell more. That's just how corporations work,
Última edição por GrimAquatic; 26/mar/2013 às 10:41
[Otaku]Schiller 26/mar/2013 às 11:23 
Escrito originalmente por Cloak & Badger:
That's 3.4 million copies without counting any digital sales, don't forget.

That's the total sales, digital sales included. Square Enix blames Tomb Raider, Sleeping Dogs and Hitman: Absolution and the North American market for their losses.
StupidBunnySuit 26/mar/2013 às 11:28 
Escrito originalmente por Von Schiller:
That's the total sales, digital sales included. Square Enix blames Tomb Raider, Sleeping Dogs and Hitman: Absolution and the North American market for their losses.

No, it doesn't count the digital sales. The article and the document SE provided says so. Still, if 3.4 million isn't enough, I don't think the digital sales would make much more of a difference to them.
AlHudson 26/mar/2013 às 12:25 
Few games can sell 5M or more what the hell they were expecting?
Dreakon 26/mar/2013 às 14:43 
ZOMG, guess all the people who hated the game were right.
Tuskan GA 26/mar/2013 às 15:02 
Escrito originalmente por Dreakon:
ZOMG, guess all the people who hated the game were right.

No, the game is selling great; 3.4 million physical units sold in just less than a month is a great record.

It's not amazing, but then not every franchise gets to be Call of Duty, selling millions upon millions of units day one.

It most likely broke even already given the fact that it generated between $204 million and $187 million on physical sales alone (not adjusting for currency conversion). Add in the unreported Steam sales and you definitely have quite a sum there.

Sleeping dogs was an amazing game as well, I thoroughly enjoyed it and anyone who enjoys 3rd person action games should check it out.
Última edição por Tuskan GA; 26/mar/2013 às 15:03
Tox Laximus 26/mar/2013 às 15:06 
They are just gonna have to use their imaginations and break away from the tired formula all games devs use now.

linear play > cut scene > button mashing interactive cutscene
fatwednesdayite 26/mar/2013 às 15:21 
http://www.pcgamer.com/2013/03/26/square-enix-expects-extraordinary-loss-this-fiscal-year-ceo-steps-down/

I found this link on one of the other posts. It seems to explain a bit why 3.4mn units is not enough. Apparently, Square Enix have recorded losses of £91mn and this is why there is such a buzz around Tomb Raider underperforming.

As written above, 3.4mn is not bad but judging from the article, Square Enix needed a miracle to achieve their ambitions. With such high losses, I have no idea what they wanted Tomb Raider to sell. It's a great game but still, did they really expect it to top Call of Duty or something?
Dreakon 26/mar/2013 às 16:03 
Escrito originalmente por Tuskan GA:
No, the game is selling great; 3.4 million physical units sold in just less than a month is a great record.

It's not amazing, but then not every franchise gets to be Call of Duty, selling millions upon millions of units day one.

It most likely broke even already given the fact that it generated between $204 million and $187 million on physical sales alone (not adjusting for currency conversion). Add in the unreported Steam sales and you definitely have quite a sum there.
I rather like the game personally, I was just pretending to be one of those folks whose eyes lit up when they read sales "failed to hit expectations". And you know those people exist.

It's important to grasp at whatever you can to justify your opinions on the internet.
Última edição por Dreakon; 26/mar/2013 às 16:04
Big Boom Boom 26/mar/2013 às 17:10 
If you look at the breakdown, Tomb Raider sold 3.4m in less than one month however Sleeping Dogs and Hitman are not that fortunate. Hitman: Absolution sold 3.6m in nearly 5 months, Sleeping Dogs sold only 1.75m in nearly 8 months, and both have seen 75% discount on digital channels.

And Tuskan GA, now do you still believe that Tomb Raider sequel will not be affected by Thief 4? Squeenix is in deep red at the moment, they need a lot of justification to start working on Tomb Raider sequel.
nospamail 26/mar/2013 às 17:16 
Kind of unrealistic sales expectations.
Tuskan GA 26/mar/2013 às 18:22 
Escrito originalmente por Big Boom Boom:
If you look at the breakdown, Tomb Raider sold 3.4m in less than one month however Sleeping Dogs and Hitman are not that fortunate. Hitman: Absolution sold 3.6m in nearly 5 months, Sleeping Dogs sold only 1.75m in nearly 8 months, and both have seen 75% discount on digital channels.

And Tuskan GA, now do you still believe that Tomb Raider sequel will not be affected by Thief 4? Squeenix is in deep red at the moment, they need a lot of justification to start working on Tomb Raider sequel.

Yeah, actually I do. Causality doesn't start at the last rung; it starts at the first. If Tomb Raider gets affected, it will be by FFXIII, Sleeping Dogs, and Hitman Absolution underperforming and causing the publisher to lose too much money. In fact, it would probably go even further back than that, to whatever business decisions Square Enix made that caused their business to decline.

Thief 4 is simply one more game on their roster. If it's successful it's possible it could save the company, but the only way Tomb Raider won't get a sequel at all is if Square Enix goes out of business. Why? because of the games they've released in the past few years, Tomb Raider has been the most successful. Thief 4 could surpass it, but it's not going to draw resources away from it simply because it's an untested product.

Both Eidos Montreal and Crystal Dynamics receive a budget that is independent of the other's. Square Enix says how much they have to spend and one developer spending less or more of that budget does not affect the other's ability to do the same.

If one company receives a reduction it would be because Square Enix was struggling financially, not because the other game drew too much. As a result the cause of the reduction would not be the other game, it would be the publisher.

And to summarize, if Square Enix is suffering financially, it isn't because of Tomb Raider or Thief 4. It is because of older games that failed to ship enough titles and business practices that encouraged a major loss of capital.
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