Postat: 6 mai
I wish there was a Neutral option instead of a Good or Bad option, but sadly there isn't. I loved all the Hitman games, movies, everything about it, and when I heard this was coming out I was REALLY stoked...but after playing the game it feels a little misleading and not like how the older ones were. I'm just gonna do the Bad first since there is a lot I really didn't like about this game...
Stealth System is eck...: Compared to Blood Money and before, instead of being it to where if you did something suspicious with the disguise or you went into a too high leveled area then you'd have a problem with the disguise, but other than that you were free to walk around the whole area (as long as you had clearance) but now apparently EVERY SINGLE PERSON FINDS YOU. If you are wearing a guard outfit, apparently that guy knew EVERY OTHER GUARD FROM THERE TO AZERBAIJAN, meaning you could basically get caught even if you were blending in with other people, how does that make sense? Compared to the old games where no one else would even care about you, it's just ridiculous. Not only that but it seems like guards can spot you even if they aren't looking in that general area, I had gotten caught several times while I was to the side of the guard, not even in her peripheral vision, and I still got caught from it.
Point System: This got on my nerves the minute I found out about it, it's basically saying how good you were at the mission area, but in all honesty it's kind of akward. It feels like the game is judging me, cause EVERYTHING you do that isn't towards the target you instantly get a Negative rate. Guard caught you and you kill him? -500 points deducted for killing a civi/not the f%$king target. Got caught? -1,500 points. Killed a enemy trying to kill you? -350 points. That's just wrong, at least in Blood Money even if you screwed up it didn't say "Hey, you royally screwed up, nice going.", and it told you at the end how you were and didn't show a ingame counter. I'm a bit of a perfectionist okay? So after getting caught over and over or killing too many people when I was basically forced to, I just ended up restarting the whole level and just got annoyed from doing everything over and over and F%$KING OVER AGAIN, I Just gave up and didn't even want to keep playing for the rest of the night.
Upgrade system: It's tied to the Point system....and it's not even very good, it's only small little tuneups here and there that you never really pay attention to or even bother with, which means if you sucked on the level, you don't even get the upgrade till you replay it over and over till you get a high enough score to get it, and even then you won't really tell the difference between when you had the upgrade or didn't.
Awful Checkpoint system: I wish they would've just stuck with savestates like before, cause the checkpoints are atrocious, even if you killed/Pacified enemies before the checkpoint (Which you still lose points for I might add) if you reload that checkpoint, every enemy before that checkpoint, will respawn in again, even if they were dead. And if you get near the end and get caught and don't want to lose points? Start from the checkpoint and do it ALL over again.
Very linear: The game is extremely linear, compared to other games before or even old games like Thief and Splinter Cell Chaos Theory where they had these quite huge open maps with different pathways to take and use to get around the areas. Yes they have multiple things to do to neutralize a target but once you get caught and just restart from checkpoint all the time you don't really end up caring and you'll most likely just pick the method you've always used because it seems to be the most effective way.
Instinct is a Hit or Miss: Instinct helps you out in most cases giving you ways to neutralize a target or to see where they are going, which is very nice, but it's also used to blend into a crowd of people if you have the same disguise as they do, but if you run out then you can't blend in meaning you're basically screwed if you have to walk by a whole group of the b%$#ards and you have no instinct left.
The Awful Detection system: There is no way I would skip this, it's really...bad I guess, kind of a hit or miss, like when you wear a disguise that others also have on you can get caught still but it's a lot slower than normal. But as I said above, even when I wasn't near some guys view I was still getting caught, even if their body was pointed one way and their head a different, one guy I was next to has his body pointing the same way I was and his head was to the side so I figured he wouldn't catch me, then the meter filled almost instantly and he instantly turned around and caught me, then it was back to mashing the f%*king Restart Checkpoint button, if that was a actual button I could hit IRL I would have broken it years ago.
Trying to be More Assault: The game acts like it's trying to be more about Assault since there is taking cover and guns everywhere, taking cover is nice to hide behind crates and such, but once you get caught everyone is on your ♥♥♥ instantly and you basically have to just play the game popping your head in and out of cover like a bunch of Oompa Loompas, and since killing or even pacifing the wrong target makes you lose points it's basically trying to force you to hide instead of you know, blend in like how you could in the old games. How the hell does that make sense? I get into a firefight when I didn't want to and then when I kill the guy I'M suddenly the a%$*ole for shooting him in return?
Challenges: Challenges are there for you to try and do if you feel like it, like collecting guns or outfits or evidence or going through the whole level with just your suit. It sounds like a nice idea but I always ended up missing half or more of the guns since I tried to go the more sneaky sneaky route and just picked a random gun for backup incase s*%t hit the fan, and even when it did I just restarted to checkpoint cause I didn't want to lose points for getting caught and then killing him.
Distraction items: Instead of having a Coin like before it's now whatever you find in the environment, which isn't a bad thing at times but there are those moments when you kind of WISH you had that bloody coin instead. One time I had a golf club as a distraction item and I was unsure of whether to keep it or replace it with a bottle, then later when I chose to throw it from behind a wall it got stuck on the wall, made the sound, and every single guard found me, then back to the Restart Checkpoint button it is.
Story: It's pretty interesting I suppose, you meet new characters and people as well as have a different story from just having the whole thing based around shooting a ton of people because you had to, at least now it's about saving a little girl while shooting a ton of people because you had to so at least it's a bit of a step in the right direction.
Hiding: At least now you can hide behind cover and such so you can't get caught AS easily as you could in the game itself which is nice, so that's something at least.
Multiple ways in: There are different ways to get past certain guards or areas but this also goes back to the assassination system thing where you find the one that works and stick with it, I've never felt the need to go and pick a different way into a place because the way I picked last time works just fine so I may as well just stick with it.
CONCLUSION: This game is a hit and miss for people, for the Hardcore fans that love the games and that loved that old stealthy sneaky feel without a atrocious detection system they might be dissapointed, I certainly was, that and the fact it's trying to act like a modern game, which it shouldn't. It gets a 5/10 It's a half and half for me, with all the new things they've put it and taken out it doesn't feel much like a Hitman game like the ones before, sad.