Yayınlanma: 19 Kasım
I'm actually going to review this game. A legitimate, actual review based on about 400+ hours of gameplay.
First and foremost, the campaign. Not much to say about this, it's like every other CoD campaign out there: you're an unstoppable wave of destruction, you listen to a story and click some bots who are terrible at shooting, you go when your "partner" says go and you follow the directions plainly listed to you on your HUD. It's pretty simple, a little playthrough with "stealth" and shooting and you're basically invincible. So, yeah.
Multiplayer, now this is where the review gets serious. I spent a lot of time on multiplayer, prestiged, did my whole thing with getting gold and diamond camos, got good at it, did everything I could. When it comes down to it, I feel Black Ops 2 has probably the greatest variety of weapons I've ever come across in any CoD game. The attachments make it even more expandable, and the pick-10 system Treyarch implemented was one of a kind at the time. This led to some very interesting builds, and added a new depth to the game that really had never been seen in a CoD before. There's SO MUCH to stipulate on, it's a nice break from the pure gun skill that previous CoDs had relied on for so very long. That's not to say that gun skill doesn't exist in Black Ops 2, and lord knows it's required to stand a chance against the competitive community surrounding it, but it's no longer the absolute determining factor for every single gunfight. Attachments, perk sets, tactical and lethal equipment, map knowledge, rushing routes, scorestreaks, all play a part in whether the battlespace is yours or the enemies. Winning and losing is best described as a diesel truck; it takes a bit to get going, but once it starts, it's hard to stop the steamroll. The HUD is asthetically pleasing, along with the scenery and graphics, more so than Ghosts in my opinion. It definitely gives the feel of a futuristic kind of warfare, while not being entirely sci-fi and unreal.
As for cons, there are as many as there are pros. The maps are my biggest gripe, more focused on fast-paced rounding corners action than firing positions and sightlines. Rushers have definitely been given a big boost in this title, while the more careful approach has been... well, diminished to say the least. This creates an atmosphere that presents an obligation to go in guns blazing or just be destroyed by someone faster. Yeah sure, claymores and shock charges help, but they don't balance the playing field very well. A sniper now has to be able to quickscope and get shots off in split second decisions or be torn in half by a rusher with a vector or a skorpion, it feels a little too fast paced and competitive this time around. If you're not wielding a SMG or shotgun, you're just not gonna be able to stack up against shotgun and SMG users, you just won't. Not to say that CoD hasn't been competitive in the past, but it allowed for all styles of gameplay to be useful and effective. Another gripe I have is the OVERWHELMING DLC that has been presented over the years, it feels more like a cash grab by Treyarch than anything else. It feels pointless, it feels a little bit like advertising to dump more money into a game that you already payed $60 for, for nothing more than a pretty new gun skin and some calling cards. Weapon skins were used to show that you were good with the gun, that gold or diamond camo meant you were at the top of your class with that weapon. Or the earlier games didn't even have weapon skins at all, you learned if the person was good at it just by witnessing the killfeed or watching them in action. Showboating. It's become a main staple of the Black Ops 2 community, and it promotes a far too competitive atmosphere to be enjoyed, and with that tryhardy fanbase, mocking and satire come into play by anyone who isn't actually part of the community. The game is encouraging that showboating by fancy new weapon skins, gold, diamond, weaponized 115, also weapon prestiging or just regular prestiging. Everything about this game is showing how good you are at clicking right trigger or left click. Things just need to be simple again, and not so centered around people who think they're hot ♥♥♥♥.
As for zombies... basically the same thing again. It's fun, you shoot some zombies with some fancy new guns and get a nice little storyline with it. It feels like an adventure, like you're not told what to do, it's genuinely fun to do with a group of friends and succeed, it feels rewarding. This is what the campaign needed so much more of, actual adventure, and more world exploration, not a bunch of flashing lights, bells, and whistles to make you think you're having fun. I will say, I had a great time playing the zombies campaign of Black Ops 2, they did something right in that department.
All in all, unless you're a super hardcore FPS player, and you can deal with the occasional ♥♥♥♥♥♥♥♥ of ever so slightly unbalanced gameplay, I wouldn't recommend spending $60 on this game. If you're looking for an alternative, something with a little more think and a little less fast paced, I personally recommend Team Fortress 2, or Counter-Strike: Global Offensive. If you want a game where you can click on some people and have a helicopter do the killing for you if you're good enough, by all means pick this title up. I mean, if it can use up 400 hours of my time, it's gotta be worth something, right? But after all is said and done, I enjoy picking this up again from time to time and just clicking away at some other guys who like to click as well. 7/10