Ridge Racer™ Unbounded

Ridge Racer™ Unbounded

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good game to buy our no?
good game to buy our no?
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Showing 1-15 of 27 comments
Ricardo Wesker Jul 19, 2013 @ 7:28pm 
i like. its good gaming race. but the multiplayer never found someone to play. the construct track mode is very fun.
sandylustig Jul 20, 2013 @ 11:13am 
Love the game, a little hard to advance for me, but I am sure others can do better.Would also love to have it on X Box, but this will do for now.
3D_Infinity Jul 20, 2013 @ 12:22pm 
If you like Flatout 1/2 and old Burnout series then answer will be: yes, it's good to buy.
eXpLode Jul 20, 2013 @ 1:44pm 
sure buy, game is very class !
Kosmonávt Tomaš Jul 22, 2013 @ 8:26am 
If you have Flatout 2 or Flatout UC it's better to avoid this game, honestly.
Purple Tentacle Jul 23, 2013 @ 5:42am 
Originally posted by 3D_Infinity:
If you like Flatout 1/2 and old Burnout series then answer will be: yes, it's good to buy.
I did love the Flatout Series and Burnout Paradise and I fell in love with the trailers for Ridge Racer Unbounded when they first cam out.
I finally picked it up during the recent sale and I'm not really sure if I can recommend it.
I am having some fun with it and there is very little seriously wrong with it, but it's just a lot of little details coming together that somehow make the experience a lot less fun than it should have been.

I feel like something went terribly wrong during playtesting ...
Xerra Jul 23, 2013 @ 11:22am 
Glad you told us about all those little details that are putting you off the game... oh, wait!
Purple Tentacle Jul 24, 2013 @ 5:23am 
Originally posted by Xerra:
Glad you told us about all those little details that are putting you off the game... oh, wait!
Fair enough, although there are plenty of topics about them already.

The technical issues are rather minor: No cloud support and literally zero settings to adjust the graphics beyond their resolution. But the art direction of the title is mostly quite elegant and it looks and runs well, so these are more representative of a lack of effort than any serious problems.

One of the problems is the drifting: It's a game all about drifting, it's the core mechanic and what the series is known for, so it's the one thing they had to absolutely get right. But I'm not sure they did, at least not entirely - it ended up both unrealisitc and surprisingly hard to control.
Unrealistic drifting in an arcade racer isn't a problem, sacrificing realism for speed, control and fun is what you expect.
In RRU it requires some skill to learn and master its magic-physics based drifting mechanic - and you stand zero chance in the game until you have wrapped your brain around it. And the game certainly doesn't help you with that at all.
However, this will eventually happen and once it clicks, the game mechanic works reasonably well.

There is neither a difficulty curve nor any difficulty settings. The AI knows only one mode and it's merciless. Screw up once and you can restart the race in many of the (not even that short) events and its easy to screw up: in good old Bugbear fashion you can drift out of 80% of all curves without losing any speed and the remaining 20% (often placed right enar the finish line) will kill you and effectively end any chance of winning a race - there is no rewind mechanic either. There's a fine line between satisfyingly difficult and unfairly punishing and this game walks this line like Barney Gumble.

I found it shockingly hard to advance in the beginning - now that I unlocked almost all of the tracks and cars and learned the mechanics I'm dominating many of the later events left and right. But returning to some of the earliest races, with better cars and much improved skills and I'm still unable to properly pass them. That's what I meant when I said something went terribly wrong in playtesting.

The AI is weird. There doesn't seem to be any rubber banding (although it feels like they somehow speed up near the finish line, almost like the opposite of rubber banding) and they aren't overly aggressive (it may frag you once per race so you can get points for fragging your "rival") but they are also completely inhuman: They never create any shortcuts (the other core mechanic of this game) but readily take them if available, basically make zero mistakes, take some corners faster than they should be able to and are generally very fast.
It just feels unnatural and at times just punishingly unfair.

There are other little details, for example the displayed speed. While RRU certainly conveys a good sense, the speed of your car bears almost no resemblance to the speed actually displayed on the screen.

The tracks look nice and are fun to drive, but since they are all made from the same building blocks and all have the same setting the "infinite possibilities" end up feeling a lot more samey and repetitive than those of other racers.

This all sounds a lot harsher than it should be: The more I play the more I'm enjoying this game and there are many times when I'm having a blast. And it keeps drawing me back in. Much like "The Binding of Isaac" I disliked it at first but it constantly made me come back for more.

I certainly got my money's worth and then some out of this game, so I guess at this point I should whole heartedly recommend it. I'm not disappointed by what I got, but more by some this game's wasted potential: With a bit more polish, some extra playtesting and some better decision making during the development process this could have been a classic - as it stands it's fun but flawed.
Purple Tentacle Jul 24, 2013 @ 8:27am 
Oh, I forgot one thing: I personallya just really dislike that soundtrack.

I know it's personal preference, but the Flatout soundtracks were always very fitting and enjoyable ... in this game every second song is a Skrillex song and the rest is inexplicably even worse.
Xerra Jul 24, 2013 @ 3:28pm 
I disliked your original comment but I'd love to be able to rate up the later one. You've actually echoed a lot of the points I was feeling about the game so I'm sure it's not just me who has a few issues which prevent this game getting a big thumbs up.

Firstly the difficulty. It's merciless if you make a mistake. Now you could argue that this is a good thing as it's just like a real race but, let's face it, it's a game. And the punishment for one single drift going wrong and getting five to six cars burning past you on the last corner is almost heartbreaking. I would have restrained myself from actually posting that I was finding the game tough as I just assumed people would have just told me to lern2play or something similar but, from reading the forums, I'm not alone.

A classic example of this would be the first track. I've literally only just managed to win that race and I'm level 11. Sure, you could think that maybe i'm a bit bad at the game but some of the other later races I've managed to get a good position, if not a win, pretty comfortably. But finally getting the first race won after so many games just feels wrong and it was a bit lucky that I even managed that. I have run it probably around a hundred times trying out different strategies like just using the boosts to move quicker rather than frag opponents, not destroying the shortcuts so the AI has to take the long way round, and so many tries on the different cars so I could try one with better handling and sacrifice the speed in case I mess up on a couple of corners.

I could just be bad at racing games but I bought this game purely because I loved the ORIGINAL Ridge Racer on the Playstation one and mastered that to unlock both the Black and White secret cars so I can't imagine I'm that bad - even if I am a bit older.

Secondly it's the AI. Probably related to the first comment really but it's pretty evil. Some cars aren't even worth bothering to run about in as you can make very few, if any, mistakes in a race but you simply can't catch them. I know a lot of games have rubber banding now which people may not like but some of the races here aren't actually races because you know you're coming in twelth almost from the start because you sideswipped a building on the first corner. It's a bit harsh, I think. Takes a lot of fun out of the game.

Thirdly the music isn't really racing music. Don't care for any of it.

Fourth - as bad as this sounds - is that Ridge Racer is a racing game, primarily. Updating it for the current audience is all well and good but I think the destruction side is too distracting from the actual racing. It almost feels like they put that in to distract from the obvious fact that the racing side of it really isn't that good. There are some races that don't have destruction sections in them, though, so it's not all that big an issue.

Fifth is the drifting. Completely agree with the previous commenter. It's just nor right - doesn't feel right. It's almost like you can throw yourself into a drift and it's pot luck if you can pull yourself out of it. With the original Ridge Racer it was so finely tuned that I actually bought one of those negcon twisty controllers because it was so awesome to master drifting using that.

Makes me wonder now if i can actually play the original ridge racer via emulation now just remembering those fun games.

Anyway, despite my moans, I do actually like the game. I certainly don't begrudge buying it as i've put in a few hours already and it definitely pulls me back again and again even if some of the time it's from frustration.
Xerra Jul 24, 2013 @ 3:33pm 
Sorry, I should have said for the original commenter and for those who want to "TLDR" my last post. Ridge Racer is good and worth buying but, given the choice, Flatout: Ultimate carnage is the much better game overall.
Purple Tentacle Jul 24, 2013 @ 3:59pm 
Well, I guess we're both old geezers and maybe Skrillex is considered racing music these days. I consider myself relatively open to most genres of music, but I just can't get any enjoyment out of this soundtrack - custom music would have been nice, but just playing some music in a programm in the background works well enough.

I'm level 21 now, dominated enough events and districts to unlock every district and most events and I still can't get more than one star on some of the earlier races - what on earth were they thinking?

The first three "Upper Westside" domination races took me forever to even one-star and that was by essentially instant-retrying after any mistake and with tons of luck. The final one, however, after finally getting enough points to unlock it, I three-stared and dominated on my first try without even breaking a sweat.

I don't know what on earth they were thinking when they assemled the entire single player part, the order of races and the difficulty makes absolutely zero sense. I know that developers often get too close to their games and make it too difficult but that's what playtesting is for!

It's pretty much impssoble to believe that nobody pointed out the insane difficulty-rollercoaster that is the the single player campaign.
Plaid Jul 24, 2013 @ 7:58pm 
I've started playing this game today and it's a lot of fun.
Very much like Burnout mixed with Motorstorm or Split Second.

I got it for five bucks but it's worth a lot more, IMO.
Purple Tentacle Jul 25, 2013 @ 2:02am 
Originally posted by Plaid:
I got it for five bucks but it's worth a lot more, IMO.
While I'm highly critical of the game, I'm not disagreeing with you. It's a lot of fun and has kept me entertained for almost 10 hours so far and I will keep coming back to it.

I can see why this game got lukewarm reviews and wasn't a huge commercial success, there certainly are a lot of things wrong with it, but it's still a lot of fun.
Great Game! Maybe a bit Difficult sometimes, but it was worth the price.
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