Galactic Civilizations II: Ultimate Edition

Galactic Civilizations II: Ultimate Edition

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Falafel9 Sep 25, 2014 @ 9:54am
Speeding time?
Hello everybody, I just started playing GalCiv2 and I didn't take too much time to realize how amazing this game can be... Every turn of the game lasts one week, so I need to know if there's any way to quicken the galactic time, because everytime i finish the things i am allowed to do in the current turn it always takes a lot of minutes to start a new week and a new turn... For example: i'm exploring the galaxy for habitable planets and only one ride of exploration with a scout ship takes even more than 5-6 weeks, every mining plant i build on asteroids takes 4 weeks to complete and every extra facility i set up on earth takes 1 week to be built... When i try relations with xenos they answer they ae always too busy, so I spend a lot of time doing nothing but waiting a new turn to start... Is there any way to get game time faster???
Thanks for all answers...
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spacealf Sep 25, 2014 @ 10:45am 
Look in Options of the game, but I do not think so, since actually the game is like 8 years old, and GCII Ultimate is 5 years old.

Just set a place for your ship to go, and watch it move everyturn. The mini-map is there and also can be zoomed on - to see where you ship is on the main map and then set it in the center to where you want it to go (via the mini-map) and let the ship move on its own.

The game has a queue on planets, that can be changed and buildings moved around up or down or taken out with the little arrows on top and the X up there if taking out.

The game is not that bad to play and the turns can go fast if you use the game as it can be played to cut down on the time the turn takes.

Other things to look for also - in trade route finding - just mark where you want to go and the ship will go there, even if invisible you can go to the limit of how far you can travel and see what you can see along the way.

Might look in options for other things like launching a spaceship after building it and it is in orbit on the planet. But I like to launch every ship I build because then I know when it is built, but in the Colony screen with all the other screens in the game - you can see if a ship has not been launched from orbit by the name of the Planet it is on.

spacealf Sep 25, 2014 @ 10:49am 
If you can not find a ship, there is the Find button to find the next ship to move, messages from GNN you can have for Planets - whatever - and then when the turn is done the "Turn" button turns light green, and won't do that until you have nothing else to move. But then you can skip ships to move and anything else if you want also and click "Turn" without it being green lit-up.

Well, anything else is in the Options that the game allows, even density of the nebulae or how many stars in the background on the map.

The turns go fast also, but yes, that is the way the game plays unfortunately. Not a Quick Start to the game that I know of, but it never hurts to look at the options either.


Last edited by spacealf; Sep 25, 2014 @ 10:50am
spacealf Sep 25, 2014 @ 10:58am 
You can zoom in and out on the main map, the mini-map (or use the triangles on the left-hand side of the mini-map - the right side is for bringing up the mini-map on the main map screen like a Window on the map. You can mark what you want to see in the game on the right side of that.

The Find button finds the next ship to find (if having clicked on a ship to know how many turns it gets - whatever).

It is very simple once you get use to it.
Last edited by spacealf; Sep 25, 2014 @ 10:58am
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Date Posted: Sep 25, 2014 @ 9:54am
Posts: 3