Geplaatst: 20 mei
Thank goodness I got this game in a bundle otherwise I would feel ripped off. The one good thing about this game is the, uh, voice acting? And I guess the squad system.
Now, to get a full idea of just how bad this game is, I want you to go play Dungeon Keeper 2 if you haven't already. Awesome game right? Most of your time is actually spent working on defending the dungeon and building it up. Most of the other qualities of micromanagement (while still available to you for the most part) are pretty much taken care of. Impire goes in the complete opposite direction. Most of your time is spent microing your forces, sometimes for no obvious reason. To make matters worse you aren't given any keyboard shortcuts so what should be a 10-20 minute map will stretch into a 60 minute match of you having to replace fallen minions that shouldn't have died, training them, and feeding all of your units (almost individually).
Units low on aggression? You'll need to order them through a menu to go get food (context or squad). And if you have 15 units in the same situation? You'll need to individually tell each one to do the same. And you'll have to do this repeatedly throughout a single game. Which leads to simply ordering units into squads and never utilizing a full force (because it is a waste of time). And if you do go with extra units, if you want all of them to follow the leader? No matter how you do it, you'll need to tell each and every single one of them -individually- to follow Baal. And if you die? You have to repeat the whole process. They can't follow other units (IE, a vanguard squad) or do other things that might make sense.
And the story? The adviser and Baal are just whiney. No, they aren't funny. I could tell there were moments where the developers were trying to make me laugh, but . . . It just fell flat on its face. Paradox, hire Teamfourstar next time. They know how to write (and voice) comedy. And the story just isn't worth it.
Don't get me wrong though, this game does seem to have some good qualities buried underneath the clunky menus and terrible micromanagement. They just aren't worth your time and effort. Which is sad since this game was obviously inspired by Dungeon Keeper. If you like the ideas behind this game I suggest you sit down with Dungeon Keeper or, if you really don't mind wasting hours learning how to play it (it will be worth it), Dwarf Fortress.