Impire > General Discussions > Topic Details
Thoram Feb 20, 2013 @ 6:56am
Patch 1.0.1.2
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IMPIRE CHANGELOG
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Version 1.0.1.2 19/02/2013
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Fixes:
- Ch.1 Act 1: Fix camera out of bounds when placing kitchen.
- Ch.1 Act 3: Gate not opening and crash during boss fight, and end of scenario
- Ch.1 Act 4: Skulls Side quest and Golden keys side quests now work properly
- Ch.4 Act 5: Resources will be gained provided you have access to the stockroom.
- Fixes in stability. No more game crash at end of scenario.
- Fixed Giving orders to units during combat, for both squads and single units.
- There are no more Asserts, and other pop ups, except for unhandled exceptions which CTD and provide a .dmp file.
- Fixed to two musics playing at the same time.
- Fixed gui sliders not going through full range
- Fixed being unable to equip runes.
- Updated German Localisation.
- Misc GUI fixes.
- Fixed Camera out of bound problems, and when squads in world map.

Tweaks:
- Ch.2 Act 1: Coloured fire is replaced by symbols for color blindness issues.
- Mouse Scroll (for camera) delay has been disabled.
For users who use WASD to move camera you can disable the mouse scroll in the options.
We will work to add an option for delay time.
- Aggressiveness is now regained by all units idling, up to 50%.


Known Bugs:
- "Dark Halls": This is an issue with AMD/ATI video cards. Please disable SmoothVisionHD and the bug should go away.
- Steam Cloud: Save games are local, and game profiles are cloud only.
- Units escaping emprisonment might behave oddly or not move at all
- Multiplayer (co-op campaign and skirmish games), though fully featured, remains in beta-status. Some surface scratches have to be polished.
- Crashes may occur at the end of or during a skirmish game.
- Skirmish: Capture the Dragon: if Baal is killed at the Gateway while carrying the dragon,
the dragon may not respawn correctly and and thus become unreachable.
- Problems with possible display resolutions. Work is ongoing.
- On some hardware configurations, changing the resolution while in full screen mode, switchin to full screen, or turning on VSync may cause the screen to go black/flicker and the game to enter an unresponsive state. It will reset after 15 seconds

Notes:
- The new patch might cause a game crash upon loading a game saved with the previous version. Your campaign progress should not be affected.
Last edited by Thoram; Feb 20, 2013 @ 7:43am
Showing 1-15 of 57 comments
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Zallman Feb 20, 2013 @ 7:07am 
Thanks for the quick patch and looking forward to more fixes, tweaks and adjustments!

Thanks guys!
Gormaz Feb 20, 2013 @ 7:09am 
Thanks a LOT for the patch. From the patch notes it seems to be fixing most of the "bug" problems I was having with the game (especially the Camera OutOfBound). 1 week after the release is what I consider very acceptable for a patch especially since I didnt expect it so fast.

Now there may be issues left with the gameplay that can/should be improved but at least I should (hopefully) be able to play the game as it is without crashing.
Katarak  [developer] Feb 20, 2013 @ 7:11am 
As you can see by OP a new version of Impire is now on steam. There are several fixes, but I think the most interesting ones for players will be no more error pop ups. all difficulties should now be selectable. We also fixed combat, so you can better give your units actions, to move away, or attack another unit.

Our next patch should be coming in towards the end of the week. Steam cloud saves will be done, and multiplayer coop should be much more stable.

We're mulling over the whole ladder situation, and thinking about a viable solution which doesn't break game balance, etc. Hopefully we'll have something quick.

Thank you for your continued support.
Babeline Feb 20, 2013 @ 7:13am 
Cool, Thank You for Fix, I love Impire
rebus_forever Feb 20, 2013 @ 7:27am 
ill give the game another try later witht he regen of agressiveness i imagine individuals will be less of a pita, wondering though, does patrolling count as idle in the regen context?
Razero Feb 20, 2013 @ 7:30am 
Thanks you for the quick fixes.
Jdemonify Feb 20, 2013 @ 7:32am 
thank you for this
havingpun Feb 20, 2013 @ 7:33am 
Well I am in the middle of chapter 2 act 5. With a save about 12 minutes in. I start impire and have it load the save. and bang it crashes. and emits a crash dump
Danspanrod Feb 20, 2013 @ 7:37am 
@ havingpun, yeah same for me, loading a saved game in Ch2 Act1, insta- crash dump. It was fine before this though!
Thoram Feb 20, 2013 @ 7:40am 
Originally posted by havingpun:
Well I am in the middle of chapter 2 act 5. With a save about 12 minutes in. I start impire and have it load the save. and bang it crashes. and emits a crash dump

I'm sorry about that, but the save data might not be valid anymore. We tried to make it backwards compatible, but it wasn't possible with the changes that were done.
Reformatio Feb 20, 2013 @ 8:20am 
I don't know about the patch... How could all those bugs and game crashes remain unnoticed until now? Didn't they do any beta testing?
I think they didn't just mix together a game and waited for the community to respond.
The smarter solution would have been to release the game a week later and eliminate all those nasty bugs. In this case the first patch could have solved the "ladder problem" (removed them from the game!) and other major issues.
Guess they don't care so much for publicity and trust in us to realize their effort to make an average game with potential a good one.
Sometimes I try to remember the times when internet updates weren't possible and a released game was playable as it should... I guess the effort to create something "perfect" is non-existent these days.
Last edited by Reformatio; Feb 20, 2013 @ 9:05am
Sir Moonblink Feb 20, 2013 @ 8:40am 
Loving the game! Thanks for the patch
la_nague Feb 20, 2013 @ 8:43am 
thanks for the fixes, especially the scrolling fix and the regaining of the red bar when idle.
GolemHead Feb 20, 2013 @ 8:48am 
Originally posted by Reformatio:
I don't know about the patch... How could all thoses bugs and game crashes remain unnoticed until now? Didn't they do any beta testing?
I think they didn't just mix together a game and waited for they community to respond.
The smarter solution would have been to release the game a week later and emliminate all those nasty bugs. In this case the first patch could have solved the "ladder problem" (removed them from the game!) and other major issues.

Because with small indie team, it's impossible to test all possible hardware configurations. A lot of people don't have these bug/crash listed above, but I have the impression that a lot of people have this problem because the majority of people who played without crash will not come here to the forum. The biggest budget game on earth, will also have bug/crash. Example, I play all blizzard games. At the launch of World of Warcraft, I got a lot of blackscreen and crash after 1-2hours of play time. I also got bug in the beginning of starcraft 2 and Diablo 3. Blizzard released patch to fix the bugs. And Blizzard have huge budget for their game. Indie teams, well, not so much. It's the problem of the PC gaming, too much wide range hardware possibility :( . It's sadly a reality of this industry.
Bolaor Feb 20, 2013 @ 9:00am 
Silly question, but where the patch can be found and downloaded?)
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