Posted: October 16, 2013
Early Access Review
This game is great!
It will be F2P when it's released, you only pay for Early Access and items and stuff.
Wizard Wars is completely PvP focused, so there will probably be no PvE game modes.
The controls have been dumbed down; there are only 2 cast types and spells can contain only 3 elements instead of 5.
Force cast and weapon use is bound to RMB by default and MMB has actually two cast types bound at the same time: Area Cast and Self Cast.
The devs call it "context sensitive" casting system.
That means, if the element combination that you have conjured would hurt you when selfcasting, it'll turn into an Area Cast. So, for example: ASF mmb, won't shock and set you on fire, but will turn into an areal attack with Burning Death Lightning.
Steam and Ice, QF and QR respectively don't collapse anymore, like they did in Magicka.
No more QFAA or QWER
Magicks like Haste or Meteor Shower don't have to be casted by conjuring the elements and then hitting Space Bar (like in the original). Instead you just need to hit 1,2,3,4 to cast a magick.
Every magick needs "focus" which is gained by playing well.
The developers are doing a great job, they listen to the community like I've never seen before.
Updates are deployed regularly fixing broken things and/or adding new awesome stuff.
While the community is sorta small yet, it doesn't take long to find matches. At least on the Europe server.