anreal_JP Feb 13, 2013 @ 8:34pm
Which unique do u choice?
Tar Trap: Extra Slow or Longer Duration?
Arrow Wall: Burn Chance or Slow
Floor Scorcher: Longer Duratin for Burn or More wide arc?
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Cougarific Feb 13, 2013 @ 8:41pm 
<<<229 hours in-game, hundreds more in OMD1

Tar: Slow - want them in the kill box longer - don't care if they're still moving slowly if they survive - if they do they're probably an inch away from death/dismemberment.

Arrow Wall - Frost/slow - remember being on fire does more damage but ALSO makes things run. You want things moving as slowly as possible.

Floor - toss-up but personally I go with Wider Arc - setting more of them on fire is good enough, I'm not worried about how much damage it's doing to them. Maybe for Endless Longer Duration would be the way to go, I'm not a big endless player.
k37chup Feb 14, 2013 @ 2:52am 
tar trap with slow after - Save allot of coin because you dont have to spam them, more space for floor traps, good for slowing orcs on spring traps, barricade+grinder+tar filter very good for gnolls (Place barricade on the corner then half a tile above barricade place grinder and tar in front of barricade. This way when gnoll runs over tar it slowed down on top of barricade for grinder to kill it) & good for combos.

arrow wall with fire - more damage, don't need chill because tar much better & chill removes fire/fire removes chill.

scorcher with burn longer - more damage always good.
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Date Posted: Feb 13, 2013 @ 8:34pm
Posts: 2