Orcs Must Die! 2

Orcs Must Die! 2

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Sam Apr 9, 2013 @ 5:55am
First time endless mode.
Hey guys, it's my first time trying the endless mode...
But i think this will get hard for me, cuz i'm not the best player here.
Does anyone have some good advise for me?
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Showing 1-4 of 4 comments
Cougarific Apr 9, 2013 @ 8:48pm 
In Endless, 90% of the time you're gonna fail because you didn't build your loadout around a variety of damage types.

Depending on what map and what enemies you'll face, try to balance:

Explosive damage (for Earth Elementals),
Electricity damage (for Trolls/Mountain Trolls),
Frost damage (for Fire Ogres),
Fire damage (for...everything, especially Frost Ogres/Yetis)
and Physical damage (for everything)

I'm gonna *guess* that most people have the most trouble with Earth Elementals - in later levels they have a buttload of hit points. Remember they're vulnerable to Explosive damage - Boom Barrel Dispenser, Dwarf grenades, Blunderbuss mouse2 grenades, Wand mouse1 full power-up, etc.

Second hardest are probably the Mountain Trolls - use Lightning Ring, Shock Zappers.

Also, always look for the "one-hit kill" that involves pushing, flipping or springing orcs into acid/lava/off a cliff.

Smart use of Mushroom Spores can be a game-changer - having a couple of Gnoll Hunters or a health-regenerating Mountain Troll on your side is boss.

If you have the DLCs you might want Teleportation Traps right next to the rift/door to send anything that reaches the rift back to their spawn door.

If flyers are causing problems, consider ceiling-mounted traps like Dart Spitter w/ freeze upgrade, Ice Vents and Wall Arrows w/ ceiling upgrade, Haymakers, Shock Zappers etc. Place them over or near where the flyers enter.

And never forget that you're NOT on a timer - delay, delay, delay, slow, send back to start, slow, delay...
Last edited by Cougarific; Apr 9, 2013 @ 9:02pm
cowface Apr 9, 2013 @ 9:11pm 
Void wall is OP, and a 1 hit kill on anything that you can put into it. Use wind belt to push stuff in and collect money at pots. Most people dont know that windbelt can be used to pull things to you (such as coins and potions) you can use that advantage to maintain your energy by collecting mana potions from the wall rather than running into fighting orcs. For void wall I recommend the skeleton upgrade, since the wall spits out more health potions than you will ever use. Skeletons at first are very weak, however their health is some % of the orcs that have been replaced by. Therefore they will get stronger, and last longer. They are also decent bait for sappers.

Becasue you get a lot of money from the void wall spores are a good complement, also a 1 hit kill and you are likely to get big things more often because all the small things are being pushed into the wall. Trap reset trinket is a must with spores, reset on spores is really long so manually reset them between rounds with the trinket. Since you are manually reseting them, the kobold upgrade is a wiser choice for spores. Unlike skeletons spored guys have a set health and dmg based on the type of orc they are. At first they are pretty strong, but as the mobs get stronger, they are weaker against the mobs. Sometimes spored guys will chase enimies toward the rift to a spot that is not usefull. If this happens sell the spore that is controlling them and replant it. At higher rounds it is better to have an active spore rather than a troll. Also keep in mind that an earth eles spawns will not be spored. Therefore a earth lord could eat up 7 spores. Try to break them up ahead of time or polymorph them into anything else. If you are able sell and replant a spore an earth lord in on.
Sam Apr 11, 2013 @ 1:50am 
It worked alot, thanks guys :)
George W. Burns Apr 15, 2013 @ 9:23am 
Originally posted by Cougarific:
In Endless, 90% of the time you're gonna fail because you didn't build your loadout around a variety of damage types.

Depending on what map and what enemies you'll face, try to balance:

Explosive damage (for Earth Elementals),
Electricity damage (for Trolls/Mountain Trolls),
Frost damage (for Fire Ogres),
Fire damage (for...everything, especially Frost Ogres/Yetis)
and Physical damage (for everything)

I'm gonna *guess* that most people have the most trouble with Earth Elementals - in later levels they have a buttload of hit points. Remember they're vulnerable to Explosive damage - Boom Barrel Dispenser, Dwarf grenades, Blunderbuss mouse2 grenades, Wand mouse1 full power-up, etc.

Second hardest are probably the Mountain Trolls - use Lightning Ring, Shock Zappers.

Also, always look for the "one-hit kill" that involves pushing, flipping or springing orcs into acid/lava/off a cliff.

Smart use of Mushroom Spores can be a game-changer - having a couple of Gnoll Hunters or a health-regenerating Mountain Troll on your side is boss.

If you have the DLCs you might want Teleportation Traps right next to the rift/door to send anything that reaches the rift back to their spawn door.

If flyers are causing problems, consider ceiling-mounted traps like Dart Spitter w/ freeze upgrade, Ice Vents and Wall Arrows w/ ceiling upgrade, Haymakers, Shock Zappers etc. Place them over or near where the flyers enter.

And never forget that you're NOT on a timer - delay, delay, delay, slow, send back to start, slow, delay...
another good way to get rid of most flers is the frost amulet since when they are frozen they falla dn insta die.....ive only encountred 1 kind of flyer that didnt and that is the frost bats
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Date Posted: Apr 9, 2013 @ 5:55am
Posts: 4