Közzétéve: november 28.
I had just gotten back into Serious Sam after much avoidance. This almost made me decide to change my mind. It's not good. It's almost like someone with no experience with the games other than a trailer decided to write a game to capitalize on the recent resurgence of both Sam and sprite RPGs.
Hrm... Almost like that indeed.
It's a turn based game with an overhead sprite view and a party of 3 guys. The gimmick is apparently that it's only partially turn based in that you have control to move your party to dodge bullets and enemies. Much like the game proper. Problem is. There's no freedom of movement and at least one member of your party will be hit even in the best of circumstances. I saw someone else say that this is a bullet hell with no way to dodge the bullets and that's pretty much spot on.
It's difficult, but not in the way Serious Sam itself is. The game proper is difficult but fair and there's always a way to win. Here it's basically luck and hoping you only get hit by most bullets rather than all of them. Plus the weapons aren't in any way like you'd think.
For example, the minigun. In Sam proper do you use it to shoot in a straight line or do you spray back and forth for crowd control? This game seems to think it's the former. The shotgun is probably the most useful hilariously enough because you can use it to shoot down some of the bullets.
Nothing else to say really. Croteam should be slightly more paranoid of who they allow to use the franchise name and aesthetic though.