Toki Tori 2+
Collo  [δημιουργός] 18 Ιουλ 2013, 6:55
What should we put in a Toki Tori 2+ demo?
Hi players of Toki Tori 2+!

What do you think we should put in the upcoming demo? It's a difficult game to explain in a short play session, so we need to nail this on our first try.

Let's discuss!

Collin
Τελευταία επεξεργασία από Collo; 18 Ιουλ 2013, 6:55
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a Rube-Goldberg type of chain reaction. It will look cool, and people probably won't immediately understand the game mechanics driving it.
something that shows that you can use the rewind song multiple times in a row
What moves would it list? Also, they're talking about a demo, not a trailer.
it would just list the minimal 2 moves for the game. you're right I was thinking of a trailer or something
It would probably be nice to show the openworld aspect, how multiple paths can be taken, though I'm not really sure how to do that in a short demo. You should probably show the world map somewhere in the demo, or at least some of it, so that people can get an idea of how connected the game is.
Starting point could go left/right. Each side has a multi-step puzzle. Would make use of common tasks like whistle/stomp on crab, bubble frogs, hiding in long grass? Dunno how much you want to reveal (because eletrocuting electric bugs is neat, ha). Showing the power of the whistle would be important. After using whistle in an obvious way to solve something, there should be some task that encourages the player to realize that they can use the whistle in many varied ways (that was something I didn't realize for a while during the demo). Reaching the end of the puzzle you molehole or gate back to the beginning and then you go into another direction (shows nonlinearity). One of these sides should probably take you to the dark zones, to show environmental changes.
I would only include fairly easy puzzles in the demo so that the players really understand the abilites. Just show a few very intricate solutions in a trailer after finishing the demo to show the potential of the abilities later in the game.
It should show of the layered nature of the puzzles. One of the coolest parts of the game is the way it hides a more difficult puzzle behind the scenes of the regular ones.
Αναρτήθηκε αρχικά από Collo:
Hi players of Toki Tori 2+!

What do you think we should put in the upcoming demo? It's a difficult game to explain in a short play session, so we need to nail this on our first try.

Let's discuss!

Collin
i just have a hope this game can be run in windows XP...
Αναρτήθηκε αρχικά από eupawel:
i just have a hope this game can be run in windows XP...
In the vast majority of cases it can run on Windows XP. However, Two Tribes cannot offer support for Windows XP.
Make the demo last atleast 20min, that way you can figure out whether you want to continue playing it(buying the game) or stop entirely.
Sorry, but I think that's impossible ;). That's why most metroidvania games don't have a demo, particularly not those as expertly crafted as this one.

You just can't skip any of it and if you just demo the beginning it may feel a bit underwhelming and not very representative of the whole, still, it's probably your best bet. Maybe demo of the beginning + video showvcasing some later bits and making clear it opens up in full metroidvania fashion..
A demo is most likely never going to be released.
Couldn't we reuse the beta version of the game that many steam users tested in the months before the game was released? (of course with some changes made to it)

Like most people suggested before me, it should start with a couple of simple puzzles so that players learn the basics. Then one or two normal puzzles and it should end with a hard one. That way players learn that those 2 moves that Toki Tori ( is that the birds name?) can do are enough to create a lot of difficult puzzles.
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Ημ/νία ανάρτησης: 18 Ιουλ 2013, 6:55
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