Toki Tori 2+ > General Discussions > Topic Details
j.mcleod Jan 9 @ 5:07pm
I was right
Some of you may remember me as the guy who said TT2 deserved to fail on the basis of the shoddy treatment of PC players. Turns out they did fail. The message is clear; never treat your primary customer base as second-class citizens.
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itrolu Jan 10 @ 6:14am 
What are you talking about?
j.mcleod Jan 10 @ 1:21pm 
When they screwed over PC users to appeal to this magical Wii U market that failed to materialise.
Two Tribes  [developer] Jan 10 @ 4:59pm 
Man, you are so right! We totally screwed up by providing the best TT2+ experience on Steam, not the Wii U. We screwed up by giving Steam a level editor and workshop sharing. We screwed up by providing Steam a far more balanced, easier accessible version, with a lot more content, achievements and far more graphical fluff. These are indeed typical signs of shoddy treatment of PC users! We should've seen it coming. For launching a far better version on Steam, 3 months later on we totally deserved it to see 21 months of hard work and pure devotion down the drain and with it the company we built in 13 years. You are right, we screwed up...
j.mcleod Jan 10 @ 5:22pm 
3 months is a long time - especially when you consider a lot of the beta testing was done on PC. It just leaves such a bad taste in peoples mouths - and I think you massively misunderstood that.

What I was really meaning is it leaves a clear and positive message; that you should never leave behind the people who help make you who became.

I've played all previous Two Tribes games, starting with RUSH & Toki Tori which you enticed me into with the wonderful 87 pence deals in Summer 2011, followed by me buying EDGE on Day 1 when it released.

I would have inevitably bought Toki Tori 2 on Day 1 had it been released simultaneously - and I know a lot of other people would have done likewise.

I am sad that you had to be a casualty to be a warning to others - not to take the loyalty of existing customers for granted when you make them wait out exclusivity periods.

It's the same reason we were struggling with PC ports for so long. Company's would delay the PC version under the guise of "piracy" and by the time it comes out on the platform the interest is gone.

For yourself it is doubly-bad in that the Wii U was a complete disaster, which meant that you had tied yourself into exclusivity to a terrible platform.

We tried to warn you, and I am sorry for what has happened, especially as it means some talented people have lost their jobs.

Don't let it seem like I take pleasure out of this happening, just sometimes when you are attacked for expressing a point of view, and are then vindicated it's worth remembering that you were advised (by numerous sources) that this would be a bad idea.

A sincere good luck to you on whatever projects you move onto in the future.
Nacery Jan 12 @ 4:01am 
Sorry, but I think the wait was totally worth. Toki Tori 2+ was an absolutely brilliant game.
Last edited by Nacery; Jan 12 @ 4:02am
j4960s Jan 12 @ 9:20pm 
it would have been good but it was full off bugs
Waypoint Jan 13 @ 9:49pm 
ITT perceived offense and smugness.

I absolutely loved this game, and I loved all the other ones you guys released here. Blows my mind that your sales were so bad.
Zigi Jan 14 @ 9:38pm 
Telling a developer who put so much effort into a game that they deserved to fail just because they didn't support your platform of choice the way you expected them to. Wow. You read a lot of lame comments on the Steam forum but this has to be top 10 material.
Last edited by Zigi; Jan 14 @ 9:40pm
j.mcleod Jan 15 @ 3:53am 
They had PC players beta testing the game for the Wii U launch. Beta testers were unable to play a game they had helped the company create.
Zigi Jan 15 @ 4:15am 
Go cry me a river you entitled little twerp. Read the comment from the developer and TRY to understand why your OP was insensitive and obnoxious.
j.mcleod Jan 15 @ 4:29am 
I did read it. Markets working as they should. I've lost jobs before because the demand hasn't been there in that sector, or because the company hasn't been very good at what it did and also because I wasn't sufficiently skilled at what the job required.
wretch Jan 15 @ 4:31am 
Ignore the OP please, thanks.
metalim Jan 15 @ 5:47am 
Received game on Humble Bundle yesterday, didn't know about the game before that. Spent 7 hours playing it, mostly the hard puzzles first. Absolutely brilliant puzzle game, it has it all good: style, music, graphics, difficulty, and it's incredibly fun! Thank you!
j4960s Jan 15 @ 9:36am 
and it's full of bugs & not the ones walking around the screen
j4960s Jan 15 @ 11:35am 
and they probley paid a guy lots of money to sort things out but anyone on here with half a brain could have told them what the problem is
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