X3: Albion Prelude

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Hinsonator Jul 11, 2013 @ 7:03pm
Is salvage insurance really worth it?
Hello all.
I thought i'd start this random descussion these save slots you buy called Salave Insurance, are they really worth it or just a waste of credits?
Showing 1-15 of 18 comments
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Dieu_Le_Fera Jul 11, 2013 @ 7:09pm 
YES! Especially late game when you have a lot ridding on what ever decision you make it. Early game they are great to use before accepting a mission as well. for 5k credits you can save anywhere... just be glad this isn't the original X game... when you had to pay to save period :)
mmmcheesywaffles Jul 11, 2013 @ 10:50pm 
Wise players always leave station saving on and buy salvage insurance.

Relying on teh autosaves is very risky. All you need do is get caught up in a battle with a pile of Xenon and lose track of time... Or get involved in laying out a large complex only to find you madea mistake in teh layout or you crashed your TL into a station. The insurance alllows you to make a save just at the point of risk.

Imagine you took on a sector patrol job. Left the station; patrolled 3 sectos killed off a few enemies for your hirer. Then just as you are returning to base you get hit by something large. Not only have you lost all that bounty, you lost all that time too!

Now imagine you used insurance just before each fight. Your game is safe. you can carry on playing from any one of the saves you will have made and if the phone rang or simply had to go to the toilet - you can do so without flying to the nearest freindly station to dock.

After each fight pick up a few missiles that are usually left lying around. 1 medium missile will usally pay for the insurance you used before the fight. Just go to sell it at the nearest station. Often you will find eager buyers wanting what you have at a price worth selling. Don't forget you can often Barter those missiles for something better in the station Trade menu.
Dieu_Le_Fera Jul 12, 2013 @ 2:41am 
"Imagine you took on a sector patrol job. Left the station; patrolled 3 sectos killed off a few enemies for your hirer. Then just as you are returning to base you get hit by something large. Not only have you lost all that bounty, you lost all that time too!"

Or going through a jumpgate and finding a nice big Orca parked on the other side. *SPLAT*...Though i think that "bug" *if you can even call it that* was actually fixed so it can't happen but I could be wrong. I am still weary when I play a game and am nice to the squids.
flichtshooter Jul 12, 2013 @ 7:35am 
Originally posted by Dieu_Le_Fera:
Or going through a jumpgate and finding a nice big Orca parked on the other side. *SPLAT*...Though i think that "bug" *if you can even call it that* was actually fixed so it can't happen but I could be wrong. I am still weary when I play a game and am nice to the squids.

it still happens i had it none i went trough a gate with my M2. and suddely if the nexst sector loaded somthing exploded on my ship. and took 30 percent of my shield off.
T-Bone Biggins Jul 12, 2013 @ 7:45am 
Every time I land at a station and I'm not in a pinch I'll save the game. I usually keep 2-3 saves just in case I got in a pinch and it took a while to reach me, also.

To the guys smashing into Orcas or other large ships at jump gates, you know those lights beside the gate that blink and whatnot? Yeah, stay away from the gate if the signal shows someone coming through. Once I learned what those lights were I never ran into another ship again. Well, not by a jumpgate at least.
Last edited by T-Bone Biggins; Jul 12, 2013 @ 7:46am
[WP]Typhoon Jul 12, 2013 @ 2:35pm 
I guess in dead is dead mode it might not be useful.. but otherwise I definitely recommend getting some.
Last edited by [WP]Typhoon; Jul 12, 2013 @ 2:36pm
Nhatorama Jul 13, 2013 @ 12:28am 
Waste of credits?

Last time I bought salvage insurance I spent millions of credits to keep the "oh crap I'm out of Salvage Insurance" thoughts out of my mind. I think I'm down to ~400 salvage insurance ATM. Also I don't like to jump back and forth every 30 minutes to an hour to buy more salvage insurance. Don't know why but this makes me think of the range anxiety people have with electric cars.

Early in the game salvage insurance CAN be a luxury to have.

To me the most valuable asset that salvage insurance prevents me from losing is the CONSIDERABLE TIME my precious marines took to become almost 5 star. So far I have 93 hours on record with X3:AP and you can be certain that most of those hours were spent training marines to their current 4.5 star level.

I'd rather lose all my property and wealth (save 1 ship) than lose my marines.
Omnissiah Jul 13, 2013 @ 2:46am 
It's so cheap that you might as well buy it. Isn't it only 3,000 credits?
T0rmented Jul 13, 2013 @ 9:03am 
Originally posted by Dieu_Le_Fera:
"
Or going through a jumpgate and finding a nice big Orca parked on the other side. *SPLAT*...Though i think that "bug" *if you can even call it that* was actually fixed so it can't happen but I could be wrong. I am still weary when I play a game and am nice to the squids.

not a bug working as intended.
Learn to read the gates traffic lights . . .
If when you approach the gate the white 'approach' lights are flashing red, going through means heading into oncoming traffic, and certain splat related death.
White lights with a green flash means no traffic and you are good to go.

On topic, the original question is dumb the ability to save whenever you feel like is mandatory, worth paying for and not even an expense by early-mid game
Last edited by T0rmented; Jul 13, 2013 @ 9:05am
Hinsonator Jul 13, 2013 @ 3:11pm 
wait gates have traffic lights? where are they located because i never saw any?
T0rmented Jul 13, 2013 @ 3:35pm 
Originally posted by Hinsonator:
wait gates have traffic lights? where are they located because i never saw any?

The white approach lights that you see running towards and past every gate. The same as you see the white docking lights running into a station docking port.

If unable to find these 'lights' fly close to a station/gate. lets say 1km. Turn on autopilot (henceforth known as autopillock). You will fly away from the gate/station towards some random point in space. Your ship will eventually stop and turn and face the station/gate.

Autopillock took you to the starting point of the 'lights'. you should now see two sets of white lights like you see down roads running from you to your gate/station. They blink just like on runways for aircraft

Stop your ship dead in the water and observe these blinking lights. these sets of white lights blink with a green 'wink' if you are clear to fly through a gate or have 'commed' the station for docking rights.

Conversely should you have traffic approaching the gate (from either sector) or no docking rights to a station the white blinking lights will have a red 'wink' in them
Last edited by T0rmented; Jul 13, 2013 @ 3:57pm
Darth Re7an Jul 13, 2013 @ 8:34pm 
Salvage Insurance is toltaly worth it Ive bought 1000 in one game and have used 980 already, i always save right in front of gate for xenon sectors just incase i get my ♥♥♥ handed to me
Hinsonator Jul 13, 2013 @ 9:27pm 
heh yeah, i think the scariest thing anyone can do (imo) is go into a sector completely hostile sector like a kh'ak or xenon sector (scary in a "i'm going to get smashed way")
simtel Jul 16, 2013 @ 9:53pm 
Early game - definite luxury. Late game, especially while capping ships - verrrry useful.
jfryk Jul 17, 2013 @ 11:23am 
I can't believe it didn't occur to me to pick up Salvage Insurance once I had money. I found it early on when I was broke and just forgot about it.
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Date Posted: Jul 11, 2013 @ 7:03pm
Posts: 18