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But its P2P
Secondly, I at first LOVED the idea of being able to try all the different crafting systems at once, unlike World of Warcraft where you get two and that's it. After I had gathered up a bit of resources I headed to the crafting area to check out what I could do, figuring I could make something from at least one of the areas. I wasn't able to to anything, everything called for 3-4 different items. I'm all for making things complex but, for me at least, I'd have thought it would have been 1-2 items and gradually get more complicated. As I haven't played long, I don't know if it does or doesn't.
Thirdly, I found out you could have a home in the game, and again, I LOVE that idea. A space within a game to make all your own! However, first you need to buy a deed which costs real world money. Then it seems like everything else you could get to decorate it, also comes from the cash shop. I get they are doing this to make money but I feel like since there are all these tradeskills you can work in, why does it seem like everything to decorate said home is coming from the cash shop.
Fourthly, the combat... I was level 6, fighting level 3 spiders and it was taking me just as long to kill them as it was to kill something my same level. Something isn't right there. I should have been wasting those bugs.
The race selection is excellent. Guild halls and player housing are great. But other MMOs do just about everything else better. And decorating might not be of much interest either, once you realize that nobody else is likely to ever see it.
Definitely wouldn't recommend this for anyone who's interested in soloing, exploration, or lore. Everything is built on solo -> group -> raid progression, and most of the 'heroic' content (especially past level 70) is in raids. Solo quests are basically just you running courier missions and doing other menial jobs.
Might be worth a look if you're a hardcore raider, but you have a lot of catching up to do if you want a spot in any worthwhile raid.
Oh, and before I forget: exp rate has been heavily cut at lower levels. They encourage you to buy max-level tokens from the cash shop instead.
If you haven't played it yet, give Guild Wars 2 a try. It can be played free, without any kind of nags or popups, and sounds like the crafting is more of your style. Single character can master all crafting professions. You can only have two active at once, but can switch between them for a minor fee (in-game currency, not cash shop). Maximum of four items per recipe, andt you can just toss the materials into a free account-wide material storage. No need to worry about inventory space, etc.
True, best-looking furniture now ends up in the cash shop. Same goes for basically everything else, such as appearance gear and mounts. Free drops are clearly designed to look plain, to incite players into buying something better. Been like that for a few expansions now.