Magic: The Gathering – Tactics
GB-EX Jan 24, 2013 @ 11:16pm
Opinions on this game?
I wanted to know people's in-depth opinions on this game, particularly it's rules and gameplay. I am well aware many people have expressed a distaste for the blatant microtransaction model it has, but I'm little concerned with that.

Basically, can anyone provide an in-depth review about the gameplay?
Showing 1-8 of 8 comments
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arewedrunkyet Jan 27, 2013 @ 6:53pm 
The game has a lot of potential. Simply put, it is a turn-based strategy game based around the card game. I'm going to assume you're already familiar with terms from the CCG like mana, etc. The game's potential is seriously lost on the microtransaction garbage, but if it was a pay-once-and-get-it-all like most other games, I would purchase the full version in a heartbeat.

Your character
You begin with your spellcaster character, who has a weak attack (5) and a fair amount of HP (200). You begin with no mana, and gain mana periodically (~1/turn, subject to change based on spells). Like the CCG, the more mana you have, the more you can summon/cast each turn. Mana regenerates at the beginning of your turn, so do not be afraid to spend it all, unless you are saving a particular card for later.

Battlefield
The battlefield is laid out in a typical grid pattern, with some tiles untouchable (ie gravestone), some block your line of sight for casting spells (ie tree), and some are interactable so they open up alternate paths (ie destructable rocks).

The Basics
Your goal is to kill the other guy's character, and barring some huge blunder where the opponent gets caught with his pants down in the middle of nowhere, you'll generally have to destroy his monsters to get to him. Use your creatures to block paths, to corner stronger enemies, and to protect your spellcaster. At your disposal are melee creatures, ranged creatures (most are affected by line of sight), enchantments and artifacts (buff your creatures, heal your spellcaster, debuff or damage enemy creatures, etc). Like the CCG, some creatures have special abilities (first strike, trample, flying, etc) and should be used strategically to the best of your ability to send your opponent on a one way trip to Frown Town.
Last edited by arewedrunkyet; Jan 27, 2013 @ 6:55pm
abarrows Jan 28, 2013 @ 2:51am 
My only gripe is the mana system.

My issue is the way this game handles mana, which is kindof ia bid deal in Magic. The game documents "you are given mana at the start of your turn". Ive gamed no mana at the start of a turn, ive gained 6 mana at the start of a turn, and the game doesnt really give you any indication on why you got 6 or 0. For example, a typical scenario, you want to forgo casting on your current turn so you can conserve/build up mana for the next time, but often times when you do this, you get no mana at the start of your next turn... It isnt very easy to intuit how mana really works in this game.

Im yet to find a way to mana ramp in any way.
abarrows Jan 28, 2013 @ 3:09am 
Also, complaining about microtransaction on an MTG game, seriously? Are you suprised in any way? Your complaining about having to purchase expansion packs, which are not very expensive btw, to get cards. Welcome to MTG folks! Maybe your new to MTG and you just dont know, thats just how MTG works. It always has been.

(using the auction house you can actually get just about every card in the game without any microtransactions, i.e. for free)
Last edited by abarrows; Jan 28, 2013 @ 3:12am
kaneobscurum Feb 4, 2013 @ 12:50am 
Originally posted by abarrows:
Also, complaining about microtransaction on an MTG game, seriously? Are you suprised in any way? Your complaining about having to purchase expansion packs, which are not very expensive btw, to get cards. Welcome to MTG folks! Maybe your new to MTG and you just dont know, thats just how MTG works. It always has been.

(using the auction house you can actually get just about every card in the game without any microtransactions, i.e. for free)

While I agree Microtransaction on an MTG game is to be expected. The issue really is this is marketed as "Free to play" but it acts more like a Demo version than a full game. You're pretty much prohibited from doing anything productive unless you pay for it. I'd be more inclined to pay for extra spells if I had more of a game to work with. Instead you're left with close to $15 for the entire non-demo campaign. and $3 for every booster pack you buy. Honestly, if they wanted you to pay $15 for the damn game, why not tell you that in the store? Instead all they say is "totally free, free is good, play with your friends in an awesome magic experience for free" Then when you get the game and download it "oh by the way the full game requires you to pay like $3 per chapter" you might as well have just told me to pay for the game. It's misrepresented and is borderline falsley advertised on the steam store page, which is where the real isssue is anyway.

As for the Auction House, that's not an effective way to get anything either. The only cards you are allowed to sell for gold in the Auction House are, surprise surprise, cards you purchase. The only other method is to slowly and meticulously purchase small cards and sell them slightly higher in the Auction House, and carefully manipulate your earnings. This process takes time and is not what I want to spent my time doing in regards to MTG.

I'd have not gotten it yet if I had known that to get any worth out of it costed money, as I've already hit a personal spending limit for the next couple months on game. And that's the issue most people have with it. We for whatever reasons aren't willing and/or able to pay right now, and we were lied to about it being free to play.
HarveyandHarley Feb 6, 2013 @ 8:47am 
I agree that the mana system is a little strange. It's pretty much a game of strategy, and failing a way to understand mana gains denies a little foreplanning. Other than that, I like the game. It's simple and easy to play, but it requires skill and concentration. I have just started playing, but I have rathered enjoyed it.
MegaHeat Aug 3, 2013 @ 2:36pm 
Late reply here - but i believe the mana generation is s percentage chance based on how many cards u have that requires that type of mana. They seemed to have tried to convert the chance of drawing a Land card in the original game into a percentage chance every turn of gaining that mana. So if 70% of your cards need Black mana and the other 30% needs Blue, then thats the percentage chances you have every turn of gaining those colored mana and adding to your pool.

leetmilf Aug 9, 2013 @ 8:27am 
I personally don't mind paying for campaigns, I'm not a seasoned player but do agree with the way it generates mana. There have been several times I've wished I'd done a better job constructing my deck, or made a mental note to alter it after a match. Which, to me is part of the fun. Of course overall I prefer playing the card game - which my husband and I do a couple of nights a week. In between times, MTG Tactics will do.
elcrackero Aug 12, 2013 @ 5:26am 
creo que soe olvido este juego
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