Yayınlanma: 21 Aralık
Old school western RPG.
If you have played anything like Fallout 1-2, or maybe Baldur's Gate, you should feel right at home here. Although it's an early 2000 game, the interface feels like it's from the mid 90s - makes sense, Jeff Vogel is essentially a one man development team.
But why do I recommend this game? Because Jeff Vogel creates wide open worlds with large amounts of content, alternate paths, and meaningful quests. Throughout my ~35 hours of play, the only parts that felt like a grind/chore were a few specific areas (<1 hour, because I chose to ignore them) that had large swarms of mobs roaming the map, or environmental damaging effects that were too annoying to deal with. The only quests that felt like the reason of being given as "because ♥♥♥♥ you, that's why" were few, played for good effect, and completely optional. Speaking of optional quests and really open worlds, it is technically possible to beat it by performing the only quest that you get at the very beginning - Get Off Sucia Island. Of course, you miss out on a fair amount of treats Geneforge will offer you.
Combat is alright, but hardly optimal. Pathfinding is trash - you gotta manually path out a lot of movement or face the consequences of letting the pathfinding handle it. RNG can be somewhat harsh - 50 max hp, take 8 damage, take 6 damage, take 41 damage, dead. Frequent saving and/or high risk aversity can negate this. Despite all of that, there is a variety of playstyles, builds, and spells that make combat entertaining enough.
In summary, if you are willing to overlook the flaws associated with an aged genre, you will find world building and open-ended questing/exploration strong enough to rival the best of titles in that category.
NOTE: There is a slowness issue in this game that is not patched by default. Follow this guide if necessary. http://steamcommunity.com/app/200960/discussions/0/864973123623076155/