張貼於：04 月 13 日
Sonic games have an intersting history. I've heard it said that the only good Sonic games are the original, 2D ones. 1, 2, and Sonic 3 and Knuckles, are the ones, right? Obviously not, as you're reading a review for Sonic CD. However, Sonic CD fails miserably to live up to any of those aforementioned games quality-wise. It feels like a Sonic game made by lazy developers on a tight budget.
So what's different? The soundtrack. The Sonic games have been known to all have good soundtracks, but Sonic CD's music ranges from bad to forgettable. Some of it consists of vocals, and I can't make out what the singers are saying. They're saying something, but I don't know what, because the sound quality is so bad. This wouldn't be so bad if there was some actual music to go along with the vocals, but some tracks consists of a beep, boop, and a bop before it's back to the unknown vocals that vaguely seem to resemble hip hop.
Music alone doesn't make a great game. Gameplay is the meat of a platformer, obviously. The controls are mostly the same, with an added ability to charge up a run, sort of like the spindash. Where the game fails to impress me is in the level design. It's ♥♥♥♥ing awful, for several reasons. Let me explain. A new mechanic makes an appearance, allowing you to travel to the future or past. In order to do so, you must pass a signpost that may read "future" or "past." Based on what signpost you pass, when you build up enough speed for a long enough time, you will emit blue sparks, and be sent to the future or past. The problem with this is that levels are not conducive for running for long periods of time, and if you emit blue sparks but get slowed down, you will not be able to time travel until you find another sign post. Quite often I would run into an obstacle that would require me to slow down just before I would be able to intiate the time travel, and have to find another sign post. Some places force you to go fast in order to pass them, but then force you to go slow, so being in the right position to time travel is sheer luck, and based on your position in the stage. Another problrm with this is that there is nothing to accomplish in the future. The short of the long is that, in the past, you can destroy things that will help you get a good ending if you destroy all of them in each of the first two out of three stages in each stage set. Traveling to the future serves no purpose. There's nothing to do. So if you pass a future signpost and accidentally travel to the future, you've just wasted your time. It's an incredibly frustrating mechanic, and traveling to the past, the only time period worth traveling to, is frustrating and broken. What about the stages themselves, though? Like before, stages are open ended, but this time around, there are some dead ends. Some of them don't even allow you to turn around easily, I remember spending a good 2-3 minutes trying to get out of one. One specific stage sends you skyrocketing upward if you hit the main floor, and then also places hazards on the upper part of the stage, meaning you could get hit simply due to bad luck. Another stage has you facing Metal Sonic in a race. Go too slowly, and Robotnik will hit you with a laser that will instantly kill you. Go too fast, and Metal Sonic will rubber band ahead of you, also occasionally dealing damage to you with moves if you're touching him, which also slows you down. There's no way to reliably win, and getting to the finish before Metal Sonic is decided by luck, due to the rubber banding, and damge dealt to you. For those of you who don't know what rubber banding is, see this link:http://www.giantbomb.com/rubber-band-ai/3015-35/
As I've said before, you can destroy certain things in the past to get a good ending. Another way to get a good ending is to collect 7 (or is it 8?) time stones. To do so, you must collect at least 50 rings, reach the end of the level, and then beat a minigame. The minigame is another 3D minigame with a camera similair to Mario Kart. You must run and jump around an area to hit all of the UFOs before time runs out. Why UFOs? It's never explained. There's not much to say about this, it's alright, my only complaint is that it's hard to judge distances in the minigame.
I could go on and on about the terrible time traveling, about how the foreground covers up Sonic at inopportune moments, about how it's hard to distinguish the background from an object Sonic can interact with/ get hurt by, but the point is this: the level design is the worst in any game I've ever played.
There's not much else to talk about really. The graphics are decent, the game is well adapted to Steam, and the presentation is overall nice, with even added filter options. But the music is forgettable and the gameplay is awful. While Sonic CD is not the worst game I've ever played, it's the worst game I've ever beaten.
Do not buy this game unless you are a diehard Sonic fan, and even then, I would get it on sale.