Posted: February 22
Many dungeon crawlers pride themselves on lootporn. Runic Games realises it's nice to also package in an actual game with your Excel sheet, and manages to build an inviting world with a responsive and satisfying combat system.
The game's story is one of tragic desperation, told across 4 acts, and while I won't spoil anything I suggest you not play this for its storyline, as it doesn't go far nor deep. Don't mistake this for a lack of charm though, as each of the game's environments are colourful and varied. From bright shining deserts to gloomy forests and snowy ... cold places. My eyes were never bored.
The four classes available in the game all have their distinctive styles, but also allow for a large amount of customisation on the player's part. Many different active abilities are available to choose from, which translates to many different ways to play. Within the admittedly limited amount of classes I can almost guarantee anyone will find a build they're comfortable with. A minor point against this is that respeccing is not available in the base game. Modding rectifies this.
Which brings me to my next point: The players. This game has an abundance of that whole consumer-friendliness our industry seems to relish in not caring about. You want mod support? It's in there, ranging from the smallest of tweaks to total conversions. Always online DRM? Don't be so daft, play offline if you like and have a lovely experience. What about LAN? Yeah, LAN support is in, go nuts. Also note the apparent lack of any microtransactions or locked-behind-paywalls DLC. The point I'm trying to make is that if you take the direction of the industry into account when you're considering a purchase, this is definitely not the worst option available.
Lastly, I should point you to its price. This game doesn't exactly break the bank compared to most other releases of this scope. HowLongToBeat.com
lists the average main story completion takes around 20 hours, that's not counting the side quests in the field, extra dungeons, mapworks (endgame dungeons) or New Game Plus mode.
So what have we got? A 20ish hour flat story with a pleasing coat of paint, well flowing and varied options for combat, single- online- and LAN play and excellent mod support packed into what is a relatively inexpensive game. If your interest has been piqued I highly recommend you play this game, but if you’re on the fence I suggest having a go with the free demo first.