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Fordítási probléma jelentése
So the choice of wanting to worry about the execute proc or skills that rely on certain weapons, will probably be what decides it for you.
Also, if any skills talk about execute chance or anything like that, possibly even a passive, that's when two one handed weapons of the same type is what's needed for those: example: 2 wands, 2 maces, 2 claws, 2 swords, etc.
it just leaves your Zerk stuck between the raw power of dual-weapons and the defensive comfort of a shield. Engineers make up for that with skill-based defensive buffs and 2-hander attack speed passive. Zerks don't.
also, Red Wolf passive takes care of the 2-hander's arc-hit advantage.
maybe, but shield is what keeps me from getting 1-shot on high level Mapworks.
I go in with a shield, then quickly switch to my dual claws for maximum damage output.
you need to be able to take (or dodge. or block) damage as well as dish it out. for this purpose, a shield is good for everybody. especially on Elite and/or high levels.
no shield leaves you just with dodge, in which case you'll need the attack speed + chance to execute + chance of critical + charge building that dual weapons give you as a Berserker.
using a 2-hander as Zerk leaves you just with dodge AND without the offense.