Torchlight II

Torchlight II

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PrimeDirective  [developer] Apr 11, 2013 @ 2:36pm
Patch Notes
Released April 11, 2013

  • No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use
  • 10 mod limit now properly enforced

  • Gut Punch now accurately scales its radius as described

  • Fixed occasional hang when entering Tarroch's Tomb

  • Fixed duplicate files being displayed after modding a file in various editor forms
  • Editor WSAD camera movement keys are now mappable in the settings_editor.txt file
  • Marquee object selection now property updates the selected scene tree nodes
  • "Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts
  • Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch
  • Fixed the layout save path checker not properly showing the right base and mod file locations in some circumstances
  • Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes)
  • Fixed units not reloading in some circumstances when the unit editor were saved
  • Fixed unittypes not reloading in some circumstances when the unittypes editor was saved
  • Fixed inheritance nodes not being displayed in the unittype editor
  • Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.)
  • Fixed the wardrobe panel not properly displaying units' wardobe data in the items editor
Date Posted: Apr 11, 2013 @ 2:36pm
Posts: 0