(Kcorbin) Jay the Human Apr 2, 2013 @ 6:41am
How do you guys feel about the mod version and the "vanilla" version being seperate?
Curious on how people feel about the modded version of the game being basically a seperate version of the game, having to start fresh with new characters, but allowing you to play around with all kinds of mods, and even online with other people.

Do you think it's better this way? Being able to play online with your mods and other people who have them without corrupting/intruding your original game saves, or the game in general.

Or would you have preffered if the mods just installed on the "normal" version of the game? And have it all in one place.
Showing 1-15 of 20 comments
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Semaphia Apr 2, 2013 @ 6:43am 
I don't mind. It's nice still having my level 100 Outlander to jump on whenever I fancy it, without having to worry about mods and such :]
Kevlar Vest Apr 2, 2013 @ 6:47am 
You don't actually need to start fresh with new characters. You can just copy the save files from the original save folder and continue your game with mods available, while keeping your original, untainted save.

Personally, it was the main selling point with the first game and even more so with the second one. Mods add much more freedom and creativity for the game to grow, and allows a community to flourish and prolong their enjoyment of the game. Others may find it cheating if you're using mods that are ridiculously in your favour, but you always have the vanilla version to fall back on if you ever want to go back to basics.

Modding communities is today's game seller. Minecraft is a good example of this.
(Kcorbin) Jay the Human Apr 2, 2013 @ 6:49am 
Originally posted by The Kevlar Vest:
You don't actually need to start fresh with new characters. You can just copy the save files from the original save folder and continue your game with mods available, while keeping your original, untainted save.

Personally, it was the main selling point with the first game and even more so with the second one. Mods add much more freedom and creativity for the game to grow, and allows a community to flourish and prolong their enjoyment of the game. Others may find it cheating if you're using mods that are ridiculously in your favour, but you always have the vanilla version to fall back on if you ever want to go back to basics.

Modding communities is today's game seller. Minecraft is a good example of this.

Thank you for telling me that ^_^ I didn't know that, I appriciate it a lot.
Kevlar Vest Apr 2, 2013 @ 6:49am 
Originally posted by Tom the Kat:
Originally posted by The Kevlar Vest:
You don't actually need to start fresh with new characters. You can just copy the save files from the original save folder and continue your game with mods available, while keeping your original, untainted save.

Personally, it was the main selling point with the first game and even more so with the second one. Mods add much more freedom and creativity for the game to grow, and allows a community to flourish and prolong their enjoyment of the game. Others may find it cheating if you're using mods that are ridiculously in your favour, but you always have the vanilla version to fall back on if you ever want to go back to basics.

Modding communities is today's game seller. Minecraft is a good example of this.

Thank you for telling me that ^_^ I didn't know that, I appriciate it a lot.

No problem. c:
(Kcorbin) Jay the Human Apr 2, 2013 @ 6:50am 
Originally posted by Semaphia:
I don't mind. It's nice still having my level 100 Outlander to jump on whenever I fancy it, without having to worry about mods and such :]


True, having it seperate does make it much simpler, you can go crazy with your mods on one playthrough, then just jump back to the vanilla version when you get in the mood for the basic experience.
Maxson Apr 2, 2013 @ 6:59am 
I personally like the separate folders (so far). Keeps things clean.
It also allows different play-types to jump back and further faster.

Be sure to copy your saved game into /modsaves, so you can continue with mods :)
Last edited by Maxson; Apr 2, 2013 @ 7:03am
Ringo Apr 2, 2013 @ 7:49am 
I don't really mind the separate servers for modded and un-modded. But I do wish Runic's mods were just part of the normal game.
Horus-fr Apr 2, 2013 @ 11:21am 
Runic just killed mods and multiplayer that's what !

- you cannot swap character between both, so no you can't go crazy with mods then go back to vanilla, you'll have to play another separated character or restart one ! (copies only works with old saves, you won't be able to switch with ones you played/started post-patch)
- the modded "servers" was already unusable with the few mods after patch and it's near impossible to connect to someone now imagine when 10x mods will be available
- cheating in vanilla will increase a lot because it's basically the only thing left working if you want to invest time in a character and play multiplayer
Mr.Hmm Apr 2, 2013 @ 11:50am 
Originally posted by The Kevlar Vest:
You don't actually need to start fresh with new characters. You can just copy the save files from the original save folder and continue your game with mods available, while keeping your original, untainted save.

Personally, it was the main selling point with the first game and even more so with the second one. Mods add much more freedom and creativity for the game to grow, and allows a community to flourish and prolong their enjoyment of the game. Others may find it cheating if you're using mods that are ridiculously in your favour, but you always have the vanilla version to fall back on if you ever want to go back to basics.

Modding communities is today's game seller. Minecraft is a good example of this.

TES games is a good example too :) (not the TES:Online just the RPGS)
MageThis Apr 2, 2013 @ 12:31pm 
Originally posted by Horus-fr:
Runic just killed mods and multiplayer that's what !

- you cannot swap character between both, so no you can't go crazy with mods then go back to vanilla, you'll have to play another separated character or restart one ! (copies only works with old saves, you won't be able to switch with ones you played/started post-patch)
- the modded "servers" was already unusable with the few mods after patch and it's near impossible to connect to someone now imagine when 10x mods will be available
- cheating in vanilla will increase a lot because it's basically the only thing left working if you want to invest time in a character and play multiplayer
What a load.
Last edited by MageThis; Apr 2, 2013 @ 12:32pm
Candesco Apr 2, 2013 @ 1:51pm 
Originally posted by The Kevlar Vest:
You don't actually need to start fresh with new characters. You can just copy the save files from the original save folder and continue your game with mods available, while keeping your original, untainted save.

Personally, it was the main selling point with the first game and even more so with the second one. Mods add much more freedom and creativity for the game to grow, and allows a community to flourish and prolong their enjoyment of the game. Others may find it cheating if you're using mods that are ridiculously in your favour, but you always have the vanilla version to fall back on if you ever want to go back to basics.

Modding communities is today's game seller. Minecraft is a good example of this.

Modding communities were a game seller you mean. You only now see it with indie developers, such as with Minecraft. Once games contained most of the times an editor. Think of TES III: Morrowind, Age of Empires, Command & Conquer, Dungeon Keeper, Half-Life, to name a few. But now you see more and more that there is no editor included or that it comes much later (see skyrim). They now have something new; the dlc. You know; little pieces of the game that were left out and where you have to pay for it; again.
Luckily some older games are still active thanks to a thriving modding community behind it. Morrowind is the best example of it. Released in 2002 and 11 years later it is still played and also modded. Now this is also because Skyrim isn't that what some have hoped for and it doesn't also help to release an editor at a later time.
But in general modding is unfortunately made more and more impossible thanks to the greed of the developer and especially the publisher.
Metal Robb Apr 2, 2013 @ 5:35pm 
I am very unhappy with the mandatory server seperation. I no longer have the option to mod my UI, change textures and fonts, etc. Althought, I do understand the logic behind seperating game changing mods like loot drops and added classes.

As a solution, maybe they should allow Vanilla servers a "don't allow mods" flag. I hate the automaticlly forced seperation. I was really sold on the idea of this being a "go ahead and break the game" experience.
Last edited by Metal Robb; Apr 2, 2013 @ 5:37pm
Tovar Apr 2, 2013 @ 6:53pm 
Oh god, this really sucks, what's the point of this?
Metal Robb Apr 2, 2013 @ 7:06pm 
I'm not quite sure.

Someone needs to figure out which files in the main.pak are used for the server seperation UI and replace them with the originals. I think this would be a good workaround.
Fireb4llz Apr 2, 2013 @ 7:17pm 
Originally posted by Tovar:
Oh god, this really sucks, what's the point of this?

A big problem Diablo 2 had was that so many people hacked the game. I'm actually glad they did this.
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Date Posted: Apr 2, 2013 @ 6:41am
Posts: 20