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Повідомити про проблему з перекладом
I hate games that don't let you disable FXAA. Sleeping Dogs was the last one where the lowest AA setting was Low rather than Off, hope it doesn't become a common thing.
I took some comparison shots, if FXAA were still on when DoF is off some textures and details would still be blurry because that is the big side effect of what it does and why it's the first thing I always disable in any PC game. Look closely at the thin man's hands and weapon in both shots, the puddle of water and bricks by the generator / light, my characters, and of course the edges with sharp and clear aliasing in one.
AA Low (FXAAQuality=1): http://cloud-2.steampowered.com/ugc/541815921128713792/4F8FA728663596B5D089D7DA29A12F26C2D78F02/
DepthOfField=False: http://cloud-2.steampowered.com/ugc/541815921128904066/1AF6F617EB05DFC60D2FBC368C7F356F9A3536B8/
I've never seen any form of FXAA where minor details are that defined. Jpeg compression doesn't help though, it's definitely more noticeable in real time in game.
Until they add an option to disable only FXAA and keep the other post-process effects (which you know they won't), I'll just have keep AA on high which lessens the blur and sit far back from the screen so my eyes don't bleed from trying to focus on slightly blurry images for long sessions. It's not really as bad in XCOM as it can be in other games because of the already low fidelity style and assets, and you are rarely up close looking at the minor details anyway from the overhead view.
AA High (FXAAQuality=6):
http://cloud.steampowered.com/ugc/541815921128715139/ECA32E88447D4A448C01C1D3BB916593463D6C26/
AA Med (FXAAQuality=4):
http://cloud-2.steampowered.com/ugc/541815921128711646/3CED94110701723E2555046F988E77EAEE7DC6BD/
AA Low (FXAAQuality=1):
http://cloud-2.steampowered.com/ugc/541815921128713792/4F8FA728663596B5D089D7DA29A12F26C2D78F02/
Yet there's no difference at all with the three AA settings when depth of field disabled, so it really does appear to disable the post-process FXAA shader along with some other stuff.
One thing I noticed while looking through the configs of another recent UE3 game, Borderlands 2, is that its engine.ini has an FXAA=False / True toggle. Adding it to XCOM does nothing, but it should be that easy. It's weird how they tied certain post-process effects to others, though it makes sense on consoles where that kind of customization never exists in the first place. Also strange how AmbientOcclusion=False will crash the game when a map loads.
It's subtle but it's enough to be fatiguing to read. The long post-research text entries are the worst for me, but even just going through the build menu or equipping stuff for your squad can be hard on the eyes after a while. All that stuff is blurrier than it otherwise should be because of the post-process AA method.