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I personally like Snap Shot, because I seem to get urban/interior maps a lot.
Yes. Squad Sight only lets you shoot targets out of range, you still have to have a direct line of fire on them. You cannot use it to shoot around corners/through walls etc.
As Haiken mentioned getting them on elevated terrain makes a big difference at it helps to offset cover bonus and gets allows you to shoot over things that might normally block your fire.
You just need to eye-ball somewhere that has a good overview of the area, as said above, high ground is best.
Just wish I could stand on the tail of the drop ship...
Edit: There is also a yellow crosshair that shows up for targets you can see because of this skill. the little red alien heads that show in the corner, if you see one with a yellow crosshair on the head that means you're using the skill.
Sigh... Another thing I miss from the original.
I get the sniper/spotter idea. But how come my sniper can shoot across half of the map, but can't see nearby enemies? I mean, if there is LOS to target, he should be able see it without any spotter. And if there isn't LOS in first place, how is it possible that it magically appears when other soldiers spots alien? That just doesn't make sense.
Maybe they are farsighted, blind or just sleeping, I can't tell. But as far as I know, they don't have anti-material rifles (at least with ballistic weapons), so others can't tell them: "Shoot through that tree/rock/wall, there's alien hiding there!"
Is there some explanation behind Squad Sight or it's just the usual "That's XCOM, baby"? :)
Remember that turn based combat does not reflect "real world mechanics". If you need to scan a wide field of view with your sniper scope for targets, that takes a lot of time. Snipers frequently have a spotter, that will give them hints about the location of targets. With this information, they are able to focus their scope onto the target in a reasonable time and take a shot.
"Squad sight" enables the communication between the sniper and other squad members, who can now work as spotters.
Thanks for great explanation, sir! That definitely makes sense.
I guess I got confused by the turn-based combat trying to emulate real time fight at the same time. From the turn based gameplay it looks like soldiers have all the time in the world to spot enemies, while in real time they don't.