XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Tumbler Oct 12, 2012 @ 12:40pm
How does Squad Sight work?
I'm confused, either this ability is bugged or I don't know how to use it.

2nd level perk for sniper, you can choose squad sight which allows your squad mates to spot for you and lets you target them when they are outside your view range. I assume this means any target my squad sees I can shoot at?

If that is how it's supposed to work then I don't understand what I'm doing wrong. Just took a sniper on a mission with this perk and he could only shoot people he could see directly. Ended up losing everyone because one of my guys would have to get in position for a turn before firing over and over...then he'd miss, a lot.
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Showing 1-11 of 11 comments
HaikenEdge Oct 12, 2012 @ 12:42pm 
Squadsight works better if you can find high ground and fire from there.
I personally like Snap Shot, because I seem to get urban/interior maps a lot.
Spinjack Oct 12, 2012 @ 12:44pm 
Sniper lays back and has an extended field of view. Other units can spot an alien way upfront and as long as your sniper has an open firing lane (LOS), he can stay back (well out of the aliens return firing range) and make that extended shot. Aliens that are spotted via Squad Sight will appear with a little yellow target reticle on their red alien-head icon.
Last edited by Spinjack; Oct 12, 2012 @ 12:46pm
BIXBY SNYDER Oct 12, 2012 @ 12:45pm 
You still need a line of sight on the target.
Dr.Wangopolis Oct 12, 2012 @ 12:57pm 
Originally posted by ZOLTAR SPEAKS:
You still need a line of sight on the target.

Yes. Squad Sight only lets you shoot targets out of range, you still have to have a direct line of fire on them. You cannot use it to shoot around corners/through walls etc.

As Haiken mentioned getting them on elevated terrain makes a big difference at it helps to offset cover bonus and gets allows you to shoot over things that might normally block your fire.

The Kazunari Oct 12, 2012 @ 1:21pm 
It does take some getting used to, but Squad Sight is probably one of the best perks if you're doing a lot of UFO raids and some Terror Sites.
You just need to eye-ball somewhere that has a good overview of the area, as said above, high ground is best.
Xiane Oct 12, 2012 @ 1:48pm 
They're particularly deadly on the open wooded maps and archangel suit. First turn fly high, stay there. Let rest of group advance. Pick off anyone they find.
Tumbler Oct 12, 2012 @ 5:48pm 
I figured it out, line of sight. Not sure how you'd play a sniper without this skill, when he's aiming on his own the hit rate is abysmal. Tricky firing into buildings, very easy to not have line of sight which was the issue on the mission I mentioned.

Just wish I could stand on the tail of the drop ship...

Edit: There is also a yellow crosshair that shows up for targets you can see because of this skill. the little red alien heads that show in the corner, if you see one with a yellow crosshair on the head that means you're using the skill.
Last edited by Tumbler; Oct 12, 2012 @ 5:49pm
system1016 Oct 12, 2012 @ 5:53pm 
The way you do a sniper without the skill is that he becomes a bit more of an assault type, since he can move and shoot at the same time. This makes it easier to get into a better position to negate cover and the like. Basically you trade raw firepower for mobility.
Tumbler Oct 12, 2012 @ 9:54pm 
I suppose his abilities could be effective with a rifle as well
TwilightDusk Oct 12, 2012 @ 9:58pm 
Originally posted by Tumbler:
I suppose his abilities could be effective with a rifle as well
Except you're not allowed to put a normal rifle on a sniper, just his sniper rifle and a pistol. of course, some of the more close-range sniper skills make using a pistol actually worthwhile, so he becomes a decent close range fighter who can pull out a sniper rifle if the need arises.
XDragon350 Oct 12, 2012 @ 10:02pm 
Originally posted by Tumbler:
Just wish I could stand on the tail of the drop ship...

Sigh... Another thing I miss from the original.
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Date Posted: Oct 12, 2012 @ 12:40pm
Posts: 11