kconvey1 Oct 9, 2012 @ 4:06pm
Recovering a lost nation
This version seems a little too dependant on keeping the nations happy, is there any way to recover a lost country?

Because right now Im loosing countries because I didnt realize you had to forgo everything to get satelites in the air at an inhuman speed.

Basically if you dont get started on satellite work the first moment of the first day, youve lost already.
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Ubiquitous FUD Oct 9, 2012 @ 4:07pm 
Yeah Sats and supporting interceptors asap.

Pretty sure once you have lost a country its gone for bye bye.
Last edited by Ubiquitous FUD; Oct 9, 2012 @ 4:08pm
kconvey1 Oct 9, 2012 @ 4:09pm 
So chuck the game and start a new one

Wish they would have said this before I wasted 5 hours.
Teran Oct 9, 2012 @ 4:32pm 
You wish that they had told you that letting a country lose faith in you would cause you to lose the game? You seem a little too dependent on having your hand held. I'm sorry, but how obvious does something need to be before you don't need it explained to you?

I'm about two months into my game and haven't built a single uplink yet. So far no one has abandoned me, no one is even close to abandoning me.
Last edited by Teran; Oct 9, 2012 @ 4:33pm
kconvey1 Oct 9, 2012 @ 4:35pm 
No that satellites have to start building satelites and relays the second you get control of the game.

you would think the tactical missions would be the focus, but it isnt, the entire game is far more dependant on how fast you get satelites and interceptors all over the place. Its far more of an effect on the game than your mission performance.
kconvey1 Oct 9, 2012 @ 4:36pm 
Thats funny, I had 2 countries abandon me even after acing every mission, because I didnt put satellites over them.


Loosing a game 5 hours in, because of something you couldnt have known in the first 10 minutes is BAD DESIGN
Last edited by kconvey1; Oct 9, 2012 @ 4:38pm
Dalthius Oct 9, 2012 @ 4:37pm 
Uhhhh......the tactical game is the core. But there's a "meta" game...as in, more than just the TBS strategy. That's why this is XCOM and not some FPS.
Casp3r Oct 9, 2012 @ 4:39pm 
I made the same mistake. No regrets, i learned new tactics and have a clue as to what to prioritize now. My squadies are living longer and fighting harder and teching up faster thanks to the the 'school of hard knocks'-style of game design that XCOM follows.
Gramalian Oct 9, 2012 @ 4:43pm 
More satellites means more coverage for you to see alien space ships. You might ace every mission you go on but, just like the missions you dont go on there are more missions( space ships attacking/landing and probing) you dont even see. At least thats how it makes sense to me.
TheCombatWombat Oct 9, 2012 @ 4:45pm 
I hate to sound so cliched but.... THAT'S X-COM BABY!!!

Seriously... that's what XCom is like, and that's what most people love about it. No hand holding, no "you know all the answers from the get-go", it's just you vs aliens and the aliens hold all the cards. I wouldn't have it any other way.
kconvey1 Oct 9, 2012 @ 4:48pm 
Yeah but decisions made in the first 10 minutes shouldnt ruin a game 5 hours later.

Its poor design in the modern gaming market, and I played the original xcom, and silent storm and UFO aftermath....

Great tactical game, very very very poor strategic one.

But since the tactical doesnt function without the strategic, I have given the game a poor review.
Last edited by kconvey1; Oct 9, 2012 @ 4:49pm
horror5how Oct 9, 2012 @ 4:55pm 
Originally posted by kconvey1:
Yeah but decisions made in the first 10 minutes shouldnt ruin a game 5 hours later.

Its poor design in the modern gaming market, and I played the original xcom, and silent storm and UFO aftermath....

Great tactical game, very very very poor strategic one.

But since the tactical doesnt function without the strategic, I have given the game a poor review.

So you're basically saying "decisions now shouldn't have consequences later"??

wat?

wouldn't that make this a great strategic game as opposed to a poor one? please name me any decent game where early decisions have no impact on the mid-late game. the only game that comes to mind is baseball, since you can score infinite runs in an inning. and guess what... baseball sucks.
kconvey1 Oct 9, 2012 @ 5:00pm 
That would be fine if you had a recovery option, like going and clearing the aliens out of the fallen country.

There should be some leeway during the introduction phase.

Oh well Im done, ive said my piece.
Otleaz Oct 9, 2012 @ 5:02pm 
Horror5how is either a terrible troll or middle school dropout.
Last edited by Otleaz; Oct 9, 2012 @ 5:02pm
Darius Oct 9, 2012 @ 5:05pm 
Originally posted by horror5how:
please name me any decent game where early decisions have no impact on the mid-late game. the only game that comes to mind is baseball, since you can score infinite runs in an inning. and guess what... baseball sucks.

X-Com, the first two installments, leaning toward apocalypse as well. When you lost the support of a nation ( or corporation in apoc ) you would still get alerts to their populace being terrorized and you could respond. When you did so you would get their support back.

Clearly you haven't run into a set of no-win choices in interception options. Having to pick 1 of 3 is a bit much early on and the satellite cap on uplinks is pretty low.
Soutalgon Oct 9, 2012 @ 5:24pm 
weird, i didnt rush satellites nor do I have that many(like 3 NOW, had 2 for the longest) lost 2 countries early(African countries, so who cares) doing relatively well with the game too. Wish it wouldnt crash or lock up more then anything. I think if you dont rush satellites you have to change up your strategy vastly since you'll be fielding super soldiers sooner.
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Date Posted: Oct 9, 2012 @ 4:06pm
Posts: 25