Zamieszczono: 26 grudnia
Although the game appears to be dead from a development viewpoint, I'm still writing this.
There are a few things that need reworked in the game; Object boundaries are pretty shoddily done, the respawn system is pretty infuriating, vehicle handling, and the vehicles ability to turn their wheels.
First, object boundaries, its pretty obvious when you're in rocks that the boundaries of the vehicles and the rocks are pretty lax. By this, I mean the game will register that the object are colliding when on screen they aren't. This will make taking a particular line difficult, its pretty infuriating when you should be able to make it up a ledge but the game won't let you. I can tell that this was done to ease the work needed in programming and less processing to do client-side, it would be nice to see it refined, however. This also ties into #5, vehicles ability to turn their wheels, more when I get there, though.
Respawn system, the forced respawn is rather annoying, there have been countless times when I was forcibly respawned even though I wasn't in the situation it was telling me I was. I think forced respawn should be removed and a 'You appear to be stuck, would you like a penalty-free respawn?' should be in its place. There's just no excuses for the respawn, something like that should have been fixed long ago.
Vehicle handling is another spot that I can had corners cut to ease the work on the devs. When vehicle handling is lower, the vehicle isn't harder to handle, it simply won't respond to inputs as well. Yes, this is essentially the same thing, however its not. When handling is low, the vehicle simply refuses to do what you're telling it to do, IE. solid ground, full lock steering, and going 4 KPH the vehicle should turn very sharply, there is no reason for it not to, however it simply refuses to turn due to the handling mechanisms in the game.
Torque, this is kinda in with the traction mechanisms of the game, low gear isn't as powerful as it should be. In most 4-wheel drive vehicles 4-low is almost unstoppable, however in the game the vehicles get bogged down far too easily. The vehicle get far too much 'traction' this is tied in with the object boundaries being lax.
(Un)fortunately, this is the only game that I have found that fills this genre (Hardcore Offroad Racing), so I would have to say its the best one like it. I would recommend it because it isn't a horrible game, it just needs work to refine it.