Bethany  [développeur] 17 déc 2012 à 4h11
Patch Available 17/12/2012
Updates to Worms Revolution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New features:
  • Bigger Formation Sizes! You can now have up to 8 worms on a team at once in local and online matches. In 2 player matches, players can have up to 8 worms each; in 3 player matches, players can have up to 5 worms each, and in 4 player matches, players can have up to 4 worms each.
  • Accessorise! Worms can now wear up to 3 accessories at once. These are grouped into: Glasses, Moustaches and Hats.
  • More Customisation. You can now customise your game settings with new options - You can change the Hot Seat time, water rise rate in Sudden Death mode and amount of Jetpack fuel, as well as making the landscape indestructible in the Game Options menu. You can also change the maximum number of crates spawned per turn in the Object Options menu when creating game settings.
  • Landscape Editor Improvements. Players can now modify up to 3 different background layers on the Landscape Editor. When using the Brush or Fill tool, press 'B' to cycle through the different layers.
  • Physics objects now have the chance to start matches with differing amounts of damage.
Bug fixes:
  • The parachute should now be more intelligent when deciding when to close.
  • Fixed a crash that would occur the very first time you loaded Worms Revolution if you didn't have a save file present.
  • Fixed some keyboard navigation issues on the Landscape Editor.
  • Fixed some keyboard navigation issues on the Search Results menu.

    This will update your game to show the version number as #101 in the Main Menu. This patch is 207.1MB.

    (Previous patch details: http://steamcommunity.com/app/200170/discussions/0/864951657849698829/)
Dernière modification de Bethany; 17 déc 2012 à 4h13
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DosBoss 17 déc 2012 à 4h17 
Sounds great, keep it up :D
Phobos 17 déc 2012 à 4h47 
Awesome update!!! Thank you very, very, much, Bethany! :D
Masterchiefs 17 déc 2012 à 4h51 
You can now have up to 8 worms on a team at once in local and online matches.
From my review :) Heck yeah, real battlefied is on
Clement 17 déc 2012 à 4h55 
Yeah !!! Really awesome :)
BLÀde 17 déc 2012 à 5h37 
wow nearly everything i asked for was added!
Linc 17 déc 2012 à 5h51 
Are you adding the ability to edit and change the coin cost of items from the store in the scheme settings? For example, in our scheme we would prefer to lower the cost of certain items such as dynamite and raise the price of others such as the sentry gun by approx ten coins. Thanks.
Dernière modification de Bethany; 17 déc 2012 à 5h52
Shota (Banni) 17 déc 2012 à 7h49 
Cool... just got this game yesterday and loving it. Feel free to add me guys, lets have a game! :)
roh 17 déc 2012 à 7h56 
Very nice, thanks Team17!
craghak 17 déc 2012 à 8h48 
nice !
lack just the bow weapon, the Gambling machine and the training missions (like shotgun mission; bazooka training, great sheep training, etc ...) and that will be perfect ;)
Visual 17 déc 2012 à 8h53 
yeah
Bethany  [développeur] 17 déc 2012 à 8h57 
Linc a écrit :
Are you adding the ability to edit and change the coin cost of items from the store in the scheme settings? For example, in our scheme we would prefer to lower the cost of certain items such as dynamite and raise the price of others such as the sentry gun by approx ten coins. Thanks.
Hi Linc, I edited your post slightly as you said 'still' and this isn't something we've said we're having. However, this may be something we look at revising or changing in future so thank you for your feedback :)
Jay_ombie 17 déc 2012 à 9h14 
Sweet going, thanks - HAIL TO THE WORM !
Linc 17 déc 2012 à 9h22 
BethanyTeam17 a écrit :
Linc a écrit :
Are you adding the ability to edit and change the coin cost of items from the store in the scheme settings? For example, in our scheme we would prefer to lower the cost of certain items such as dynamite and raise the price of others such as the sentry gun by approx ten coins. Thanks.
Hi Linc, I edited your post slightly as you said 'still' and this isn't something we've said we're having. However, this may be something we look at revising or changing in future so thank you for your feedback :)

I believe it was mentioned on the Team17 forums during the beta testing.

Also, is there a reason why my name doesnt appear in the credits? I was a registered beta tester, infact the beta is still in my games library...
Thurbo 17 déc 2012 à 9h34 
Love the new customisation options - keep it up and happy holidays in case they already started for you ;-)

Linc a écrit :

I believe it was mentioned on the Team17 forums during the beta testing.

I don't think it was, or at least I haven't seen it.

Linc a écrit :
Also, is there a reason why my name doesnt appear in the credits? I was a registered beta tester, infact the beta is still in my games library...

You needed to apply for it in the forum. You still can, actually, but I don't know if they are still adding names.
Dernière modification de Thurbo; 17 déc 2012 à 9h37
Linc 17 déc 2012 à 9h57 
ThurBot a écrit :
Love the new customisation options - keep it up and happy holidays in case they already started for you ;-)

Linc a écrit :

I believe it was mentioned on the Team17 forums during the beta testing.

I don't think it was, or at least I haven't seen it.

I'm sure I saw it mentioned somewhere... Perhaps its possible that I simply dreamed it up. Well, it'd still be a nice feature if you guys could add it.

ThurBot a écrit :
Linc a écrit :
Also, is there a reason why my name doesnt appear in the credits? I was a registered beta tester, infact the beta is still in my games library...

You needed to apply for it in the forum. You still can, actually, but I don't know if they are still adding names.

I don't quite understand. Did you need to also apply for your name to be added despite already completing the application form? I already applied for the beta via email; however have not been on the forum for a while, I'll have to check it again.
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