It's been several weeks since we first revealed our next character class, the Summoner, and the time feels right for another update.
So for this time around, we thought we'd give you a closer look at some of her planned Skills and alternate Skins -- two of the most asked questions we've had about her since the reveal.SKILLS
An interesting note about the Summoner before we delve into her skills is that, though she isn't a true "ranged" class like her Human counterparts, she still has more ranged tools than any other Vampire. So while Melee attacks still deal most of her damage, her use of dark magic and summoning allows her to stay out of the line of fire longer than most of her brethren. Here is a taster of some of the abilities we have planned for her.Abyssal Bolt
This Special Attack (RMB) allows the Summoner to charge up and throw a sphere of dark magic that builds to an explosion. It damages all nearby enemies during the build-up, so it's critical to aim it carefully to maximize its destructive output.
The bolt also has a specific arc to its movement, and skilled players will have to master its physics to "skill shot" it from a distance. That said, it does have a max travel distance before it automatically activates, meaning that human teams won't have to worry about getting nailed by the Abyssal Bolt cross-map.Summon Stalkers
The Summoner's default Primary ability (Q) allows her to conjure two Lesser Ghouls that attack the nearest target. Careful deployment is important here because the Ghouls can't withstand sustained fire from Humans for very long. If they're timed well, however, the Ghouls can add to the chaos of a battle and turn the tide towards the Summoner's favor.Abyssal Barrier
This Secondary Ability (F) allows the Summoner to project a wall of dark magic that repels incoming projectiles. Though personal defensive applications are obvious, more advanced players can also use this to shield escaping teammates.
When compared to other defensive abilities, like the Reaver's Evasion, for example, the Summoner's Barrier is more versatile but less reliable for escape. Using this ability reduces your movement speed, meaning that it's best deployed in anticipation of attacks rather than using it as an "activate and run" type maneuver.SKINS
Before we go, here's a closer look at the first four alternate Skins at the Summoner's disposal, along with a reminder of her base skin (above). We hope you like them, and we'll see you again with more next time!