Good news! Our Nosgoth "State of Play" address is a little early this month as we prepare our official developer stream for today[www.nosgoth.com]
(March 27) and a really big content update next week!
But before we get started, here's a quick recap of the four weeks that have passed since our last sneak preview. In early February, we introduced the new Daily Rewards program to thank players for waging war every single day, and then followed it up with multiple Legacy of Kain-themed Player Banners just one week later. One of our most exciting additions, of course, was the quick (and successful) alpha test our upcoming "Capture the Body" game mode -- which is essentially Nosgoth's version of the classic CTF gametype, while our special Double XP event last week celebrated the very-real solar eclipse that captivated more than half the world on March 20.
But now it's time to look ahead, and that's exactly what we're going to do. Here's what we have on tap...
NOW and Ongoing - Fair Fight Anti-Cheat
Starting earlier this month, we began rolling out the very high-profile anti-cheat system known as Fair Fight from GameBlocks.
We're hopeful that by the time we've finished implementation by this time next month, that the world of Nosgoth will be a safer, fairer place for everyone. Some misbehaving players have already experienced the wrath of Fair Fight over the least several weeks, so take comfort in knowing that the system works and will continue to improve as we move forward.
Week of March 30 - The Crucible Map
The highly-anticipated Turelim stomping ground known as "The Crucible" is heading to Nosgoth next week and we're really excited about it.
So excited, in fact, that we'll be going in-depth with "The Crucible" on our Twitch developer stream today[www.twitch.tv]
, March 27, at 11:30am PDT/ 6:30pm GMT. In the meantime, don't forget to check out the latest Crucible preview video embedded below.
Oh, and eagle-eyed viewers may notice in the preview that we've made some visual changes to a very specific set of trees that didn't go over so well with the community when showed screenshots last month. Thanks to all of you for keeping us on our toes on this one, and we hope that you like the changes we've made for the final version!
Week of March 30 - Inferno Event
As part of next week's Crucible release celebration, we're also hosting a brand new "Inferno" special event. For two weeks only, you'll find a pair of unique Inferno event banners for sale in the Store along with rare "Molten" Exotic items that add sweet visual and sound effects to Human Weapons and Vampire Special Abilities. The Molten items can be purchased in-Store or found as rare drops, so feel free to go after them however you see fit (they look absolutely bad-ass too, and should accentuate your Nosgoth inventory collection quite nicely)!
Week of March 30 - Deceiver Evolved Skin
We've been talking this one up for quite a long time, and we're happy to report that it finally be yours next week as part of our big content push. Original Crystal Dynamics Lead Character Artist and Art Director, Daniel Cabuco, played a major role in the creation of this new skin and we think the collaboration has produced one hell of a great looking alt. Check out this new screenshot for proof -- it's awesome!
Week of March 30 - Penalties for Drop-outs
There are plenty of well-known sayings about quitters out there, so think of your favorite one now and know that we're about to do something about 'em!
Starting with next week's update, we will begin phase one of a new ongoing system that penalize players that drop out of games. Initial punishments include a short, time-based ban from matchmaking with additional improvements and scaling options further down the line.
April - Capture the Body Returns
That's right. Your new favorite mode is coming back next month for more testing. If you missed the gametype the first time, or just want to help us refine it a bit more, then be sure to drop by and play while you can. Tell your friends, it's going to be a blast!
April - New Banners and Drop Rate Boosters
There's an outside shot that this feature will make it into next week's patch, but the safer bet for now is to mention it for April. Either way, once these are out, you'll have a lot more personalization options than before and options are good, right?
May - Prestige Skins
High-level Human alts are quickly becoming a holy grail for Nosgoth players and we've narrowed the release field down to "sometime in May." To start, we'll have Hunter, Alchemist, and Scout skins ready to go simultaneously, though it's definitely possible that one of these could get bumped up a little earlier if we're lucky. As always, we'll let you know as soon as we can.
Oh, and as a special treat, we'll be giving a first look at both the Scout and Alchemist Prestige skins on today's stream!
Spring - Item Crafting/ Trading
Most of backend work on this system has been finished now, and we're about to move into the implantation and UI phase of development. Once complete, the Item Crafting and Trading system should give players more of what you've been asking for -- more sinks, more options, more sociability, and more imaginative ways to experience Nosgoth!
Spring/ Summer - League Rankings
Square Enix Montreal is working hard on implementing these into Nosgoth later this year. Think of this as a tease of what's to come, though, and check back with us again in the next "State of Play" for more info.
TBD - More on the Way
In addition to the items listed above, we also have a number of other features in the pipeline. Talent Trees, Daily Challenges, Taunts (the Human equivalent of Executions), and plenty of other goodies are on the planning board. We don't have anything more specific than that for the moment, but stay tuned to future "State of Play" blogs for the latest updates.
And that'll do it -- another installment of the Nosgoth State of Play has come to an end. What did you think of this month's edition? Do you have specific questions about our schedule? Want to make additional suggestions? Let us know what you think -- who knows, you might make it into our next publication!
Until next time, we are Psyonix, and we thank you very much.