Team Fortress Classic

Team Fortress Classic

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Purple Goose Aug 24, 2013 @ 4:06am
What would you ask Valve if you had the chance?
Given the recent updates and how horribly wrong they went, I want to know what questions the community would ask Alfred or Valve if they had the opportunity. Think about what you want answers to, and what you want changed for TFC's future. Please be serious and not sarcastic.
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Showing 1-15 of 26 comments
Paft Aug 24, 2013 @ 4:32am 
Can you list what went horribly wrong asides from the directory loss hicup with proof?

Btw TFC wasn't perfect, some problems occurred in 2003 when it moved to Steam. Let's not even discuss teleporters.
Last edited by Paft; Aug 24, 2013 @ 4:50am
Purple Goose Aug 24, 2013 @ 4:56am 
I have faith that TFC changed very little from before the updates to after. Personally, I have had no problems. But coming off the back of this, there are people who would like to voice questions, I'm just setting up a place where they can. I'm also going to try to contact valve and use these questions.
Paft Aug 24, 2013 @ 5:45am 
Same. Not one problem. TFC feels the same if not better.

All that needed to be done was move stuff to the new directory, untick 'Enable HD models' and tick 'Allow custom content". Very basic stuff....

I know there is a no cursor issue...but this bug IS NOT NEW to me, it has been around for years and I don't know what causes it. I have to reboot to get the cursor to show again. It happened earlier.

I don't take any report seriously unless they provide info.
Last edited by Paft; Aug 24, 2013 @ 5:52am
Pizzahut (Banned) Aug 24, 2013 @ 7:20am 
tell me how you think game "feels" better.
Gnu! Aug 24, 2013 @ 9:25am 
Seriously Paft, no problems?? How about that topic you made, and the 800 bugs i reported there? Teleports didn't make the game unplayable, this update did.
Paft Aug 24, 2013 @ 10:47am 
I couldn't recreate any of the problems you mentioned.

-TFC ran in opengl just fine. Same with software.
-halflife.wad is fine:
-I haven't played on any conc maps yet but regular concing is the same.
-Default skys are fine.
-Sounds fine (as far as I can tell).
-Sprites fine.

Most Likley your computer is ♥♥♥♥♥ and/or messed up.
Last edited by Paft; Aug 24, 2013 @ 10:52am
Paft Aug 24, 2013 @ 1:34pm 
Yep, sucks for you.

Saving myself time I will just quote this guys post:
There's a few reasons they updated the Windows version of Half-Life alongside the Linux and Mac version.

1. They have to maintain parity in order to ensure cross-compatibility. It would serve nobody to segregate the Linux and Mac online players away from the Windows ones, so in order to ensure that they can play together, Valve has to make sure they're all running the same version.

2. In the course of porting these games to Linux/Mac, Valve has fixed longstanding bugs and issues with the game. There's little reason to not push those fixes back towards the Windows version.

3. This gave Valve the opportunity to move Half-Life away from the older, less efficient GCF file system to the newer Steampipe system.

Now, while there have been problems introduced in the process, Valve has also shown willingness to correct those problems; in addition, they've shown a willingness to correct bugs and issues that predate the Linux version; bugs that have plagued the Steam versions of these games for ages.

IMO, this is pretty exciting! This is the best time in ages to be a fan of the original Half-Life. Back in the day, Valve would continually update and improve the game with patches and later with Steam, but that tapered off in recent years. (2009 was the last major update, IIRC) Now, Valve has once again began putting time and effort into working on the game again, and they're taking feedback directly from the fans. This is HUGE.

That said, this is still an ongoing process, and software development is very much "two steps forward, one step back" industry. Valve is willing to fix issues, they just need detailed reports of them. If you want to get involved, opt into the Half-Life beta on Steam, and visit Valve's github page ( ); Just remember to provide as much information as possible, including the version of Half-Life your using (findable by the "version" console command) and keep your hardware specs handy (findable through the "Help -> System Information" menu in Steam)

The bold paragraph is the same point I raised in other posts....Instead of whining in forums posts (which won't even be read), do yourself and Valve a favour by giving detailed reports at github.
Last edited by Paft; Aug 24, 2013 @ 1:35pm
Purple Goose Aug 24, 2013 @ 3:59pm 
That's the point of this thread - that they will be read. Not just by happenstance, but in case I actually get through to someone who can answer them. I didn't make this thread for mud slinging guys.
Easykill Aug 24, 2013 @ 4:42pm 
I don't have any questions but maybe someone can answer yours if you have any.

Tfc is not going to be changed in terms of its gameplay. It is too old for that, they aren't going to expend effort refurbishing the game. It is presently getting the treatment that all valve games are getting in terms of the move away from windows and direct3d and the transition to the more efficient steampipe distribution system. I think these are very good developments. I don't think people should dismiss the problems as there have been glitches but I think it is well worth it for the direction the company is heading.
Last edited by Easykill; Aug 24, 2013 @ 4:44pm
Purple Goose Aug 24, 2013 @ 5:57pm 
I agree. I would certainly hope they don't change TFCs gameplay, it's quirks are what have made it unique. And I doubt they would. I have no questions myself, just hoping those that do put them all in one spot. I think people are thinking solely about the update problems people have been having, when I'm thinking if I had the chance, I would ask what valve plans to do with TFC being f2p. I would wonder what their stance is on questions like that.
I seem to be having an experience with this update that I cannot get others to identify with. Has the movement in TFC somehow been altered? The movement along with the aiming now feels very foreign to me and I am a regular fragger.
Purple Goose Aug 26, 2013 @ 8:34pm 
I haven't played with this new update due to work, but I have experienced the same thing after the first steampipe update. I was playing on twisted dustbowl and found movement (specifically w + d and w + a) to seem odd. Almost as if latteral movement barely had an effect.
Paft Aug 27, 2013 @ 2:25am 
@Thesetacos Aregood
Can you bunnyhop? Movement feels the same. Do you know about Vsync and Raw Input?

Play with:
m_rawinput 1/0
gl_vsync 1/0
Last edited by Paft; Aug 27, 2013 @ 2:25am
To the original question I say:

I would ask valve for some sort of workshop support for goldsrc games so people could upload all the custom maps and preserve the legacy of the old modding/mapping scene.
Frotnite❆ Aug 28, 2013 @ 4:52pm 
Originally posted by Jeff the god of Biscuits:
To the original question I say:

I would ask valve for some sort of workshop support for goldsrc games so people could upload all the custom maps and preserve the legacy of the old modding/mapping scene.


As of now, i had heard TFC had gotten a slight bug patch, and suddenly people are complaining about the speed/movement. (I main demoman so movement is pretty simple with pipebombs)
Other then that, i also heard something went horrid with the teleporters, and now old timers such as myself called the game unplayable, And, again, it feels like good ol' TFC to me. In fact, i'm actully seeing a slew of new players flood into the game. It's been a while since the game had gotten any love and people are♥♥♥♥♥♥♥♥ Why is this?
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Date Posted: Aug 24, 2013 @ 4:06am
Posts: 26