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Αναφορά προβλήματος μετάφρασης
Location: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\tfc
2)Paste this:
3)Save.
Now follow the guides under 'Bunny Hopping & Advanced Movement ':
http://myweb.tiscali.co.uk/millard1/archived.html
You'll be using the spacebar to jump with this script... unless you prefer the mousewheel. The reason someguides say to bind jump to the wheel is because the +jump command needs to be spammed a few times by scrolling the wheel, which is what this script does (hit space once each jump). Also like one of the guides says "when you jump via keyboard it tends to throw off your strafing", which I do agree with however, I missed not having weapon switch on the wheel so I got used to the spacebar. Whatever works for you really.
It isn't easy to pickup. GL.
http://youtu.be/aUtxsfuymxc
edt: Another reason I prefer space is that I'm not taknig my finger off mouse1.
Now if you scroll your mousewheel up you will jump. As Paft mentioned this will also allow you to "stock" jumps so that you automatically jump as soon as you land. I'd recommend performing the initiating (first) jump with the spacebar though.
But to actually achieve speeds faster than 100% you will need to learn strafejumping. Basically when one bunnyhops one doesn't even use the forward key. The only keys used are the two strafe keys. Still you can quickly gain speeds up to 170% of normal. If you surpass this the game will brake you down to 100% speed upon the next jump. Maintaining 170% speed is a challenge in itself and should be done by crouchjumping since this will limit the acceleration.
alias "osa_bhoppt" "+jump;w1;-jump;w1"
alias w1 wait
alias "osa_bhop" "osa_bhoppt;osa_bhoppt;osa_bhoppt;osa_bhoppt;osa_b hoppt"
echo >> osa_alias.cfg >> bhop 1.2 excl. reload
bind "space" "osa_bhop"
Maybe it was me who was unclear. I meant jump with space or ctrl, don't jump with the mousewheel. Put on a song with 85 bpm and develop the timing of jumping once not 5 times in half a second.
Bunny hopping consists of two parts which you can learn independently and later use both together.
1) Strafe and turn
Go to the TFC main menu, create a server. Now use the console to change gravity to zero, the command is:
sv_gravity 0
Seek an open space, stand still, and jump. You will float up to the sky.
Now, press D (right strafe) and also move the mouse slightly to the right. If you're doing it right, you will describe a circle.
Then do the opposite, press A (left strafe) and move the mouse slightly to the left. You should again end up describing a circle, but the other way round.
Finally, alternate between above as you see fit, doing a figure describing an 8.
2) Jumping
The goal is to barely touch the ground at all, stay in the air at 99,9% of the time. This can't be done with a conventional jump using the space bar. You either have to bind the space bar (or whichever key you prefer for jumping) to a jump script, or you can bind the mouse wheel rotation to "Jump" and spin the mouse wheel as far as possible for each jump. Personally I prefer to have a wait command in between, and I use both the space bar (with script) and the mouse wheel for jumping. For scripted jumps the number of jump commands you should use depends on your FPS (frame rate).
You will most likely need to edit a config file for this (onyl exception is when you use mouse wheel rotation for jumping and are fine without an additional wait command). Any plain text editor like Notepad or Wordpad works. Easiest is to edit the file "userconfig.cfg" in the tfc folder, which needs to be created if it doesn't exist yet. Also very common is using two other cfg files instead, "config.cfg" for binds and "autoexec.cfg" for aliases.
// bunny hop
// 100 fps : 8 jump commands
// alias +hop "jumper;jumper;jumper;jumper;jumper;jumper;jumper;+jump"
// 60 fps : 5 jump commands
alias +hop "jumper;jumper;jumper;jumper;+jump"
alias -hop "-jump"
alias jumper "+jump;wait;-jump;wait"
bind "MWHEELDOWN" "+jump;wait"
bind "MWHEELUP" "+jump;wait"
bind "SPACE" "+hop"
The guides about bunny hopping were written before Valve introduced a speed limit. So it's not possible any more to keep up extreme speeds when jumping, unless the server specifically allows it (needs a server side modification). The limit is 1,7 times of the default speed of the class you play (scout, medic etc). If you surpass this limit, your speed will be bumped back to 1,1 times of the default speed when jumping.
For practice, load up the map rock2 and try crossing the yard only by jumping, starting off with a small (!) push caused by a concussion grenade (conc). To make sure you aren't propelled across the yard, stay close to the conc. With the default jump (bind space +jump) you will probably come to a halt after the second jump or so. With a scripted jump using above, or using the mouse wheel rotation for jumping, you should be able to bounce more often, crossing the whole rock2 yard. Remember that if you use the mouse wheel, you have to spin it as far as possible for each jump.
3) Combining the two parts
Finally, try to steer your bounces into a direction, using the technique you learned in zero gravity.
Hold down one of the strafe keys (A or D) and keep jumping. To steer into a direction, move the mouse slowly (e.g. to the left when you strafe left). If you're doing it correctly, you should be jumping in a circle.
Once you are able to do this, change direction after a few jumps (other strafe key and move the mouse into the other direction, too). By doing this, you are able to zig-zag jump into any direction, instead of jumping around in a circle. You can for example bunny hop through the corridors.