Pubblicata: 15 dicembre
When I first played this game, I underestimated on how addictive Far Cry 2 can be. I just cannot stop playing it and kept going on for hours.
What the game did right:
This game is similar to its predecessor but expands the limited open world that the first Far Cry game was trying to construct on. The environment is now far more diverse, ranging from dry savannahs to humid jungles with thick vegetation. There is also a dynamic weather system in which fog can overtake the land or a rainstorm can appear and change the way you play.
Adding to its wide ranges of landscapes, I can argue one of the more "tactical benefits" this game boasts is its fire. A lot of games have a blaze kept at a constant size but FC 2 offers greater realism in that part. Throw a Molotov Cocktail at a dry patch of grass and see the fire consume the grass with its voracious appetite but in a humid climate, it will inflict little damage.
The A.I. of your enemies are no longer the same "dimwits" that got slaughtered in FC 1. If you're spotted out in the open or make too much noise near guard posts, they will come for you. They also converse with each other and try to protect themselves from the player which reflects real life. In one instance, a downed mercenary will be helped by another merc.
Stealth has been improved. If you're careful enough, your reward is being able to silently take down one enemy after another. For the most part, their awareness is fairly balanced, unlike FC 1 in which the mercs couldn't tell if someone else was firing a loud weapon but still could see the player behind tents and bushes. Also, your choices on when to use stealth makes a big difference. For example, you can go at night where potential assailants cannot easily see you but are alert.
A unique feature that FC 2 has is its buddies. They are in the game to help you with missions, increase your reputation by providing optional quests, or save you if your well-being has been thrashed to zero. I do enjoy interacting with them upon taking missions.
When combining the aforementioned aspects, you can do missions with almost any mentod you want. You can either quitely sneak past foes or go in guns blazing. It's all up to you. Exploring doesn't easily get dull and the replay value is high.
While I do favor this game, some problems are existant.
What the game should have avoided doing wrong:
The voice acting for most of the characters is inauspicious. Most of the characters speak too fast and have a flat tone. One of your buddies' dialogue sounds like it was taken from Google translate and that makes it inauthentic.
Over time, the side missions get repetitive. The "convoy missions" are the most subjected to this. It gets quickly mundane to find circling rival arms vendors and blow up their trucks. The worst part is if you want to have better weapons sooner, there's no other way around this other than to proceed through the main objectives most of the time.
The "weapon degradation system" is one that I have debated in choosing if it's interesting to keep in a game or conclude it's mostly annoying to have in a firefight. As of now, I have decided that it's a nuisance as some weapons degrade too quickly and jam at the worst times. Also, close to the end of the game, even with reliability upgrades, the game will punish you if your shots miss too much and you cannot obtain new weapons (unless you stored them).
Also, the malaria mechanism is very annoying, with no way to ever stop it, only delay it. When you're under attack by that damn disease, you can barely see well and cannot sprint away from danger. Although it doesn't last that long, it may cost some precious seconds for you to flee.
The diamond cases in this game may somewhat excite newcomers for a while but it's painful to endure when trying to reach for some diamonds on a cliff. Although not necessary to find, it's just a distraction from what the game can truly offer.
I did mention you can interact with your buddies, but that's very limited. All you can do is accept 2 of their quests and after that, they will just say "hi" if you meet them regularly.
The (re)spawning of enemy mercenaries in certain locations is downright stupid. In one case, you can take down all enemies in a base but when you leave for a certain distance and look back with a scope, the place is then refilled with enemies as if nothing has happened. The developers should have put a time limit in how fast enemies can respawn when you're sufficiently far away.
The A.I. is good when confronting them but when they drive, it's a mess. The drivers tend to have problems in making a U-turn and are horrible in judgement. One time, a patrol car tried to run me over but it missed and plunged into the water.
Finally, the storyline is woefully linear. Though understandable, your choices are very narrow and don't have much impact on the game. Trying to avoid providing spoilers, it's the same "bad" ending, if you decide to detonate some explosives or bribe some border guards to help out a fleeing country in need.
I haven't tried out multiplayer yet but I have heard that it's dead, which is sad. However, if you feel like allowing your imagination demanding to make a map with the African landscape, there is a map editor that is easy to use. Shamefully, it's quite limited and it's meant for multiplayer.
Customizing this game is almost impossible to do, unlike most games. For those who wish to mod, they will be sadden that this is almost unachievable. Still, there are a few mods that can enhance the game (and perhaps tweak balance), like Dylan's Realism Mod.
This game is definitely worth a purchase. While it may have cons, the pros in this game will entertain you and not disappoint you for at least one playthrough. If you're bored of playing games that trap you in confined spaces, get this game and feel how open it is.