Verfasst: 26. März
Platformers are an indie darling. Nearly every developer that wants to make a name for themselves crafts an old-school throwback in the form of a Mario Clone. A lot of older games never dealt with the idea of gravity. "And Yet It Moves" attempts to rectify that.
The game's big gimmick is that the player can rotate the world at their whim. Similar to "Portal's" momentum based physics, AYIM keeps the player's momentum upon rotating. This is used to some great effect in a lot of the early puzzles. After awhile, this trajectory mainly acts as another form of death.
Another gimmick is the game's graphical design. Everything is taken from public domain images and pieced together to look like paper scraps. This is very eye catching and looks splendid in HD (something the Wii version doesn't have). When you die, your character splits apart and a lot of the interactive objects crumble a bit when touched. It stays true to the artistic vision of the designer.
You'd think an idea like gravity manipulation would eventually run out of steam, but I can't say one way or another. AYIM is so short that you'd be forgiven for feeling a little ripped off. The price isn't excruciating, but the game can be finished in a little under an hour.
The level design always features something new, so you never run out of content to surprise you. Even after finishing the game, a few bonus levels crop up that up the difficulty quite a bit. I can't even finish them all, despite beating this game originally in 2011.
The music is also quite wonderful. A few of the later levels base their jumps on rhythmic cues and the levels feature some trippy scenery. While it may be a bit typically for an indie game, at least the journey is fun. I just wish developers would stop utilizing the "light/dark" trope.
Sometimes the physics of the game get in the way. A rock might block your path or your character might get stuck between an object. I also had one of the enemies glitch out on me and render a level unbeatable. Nothing is too long, but it does suck to have to restart when being so close to the end.
I wouldn't recommend this at full price, but "And Yet It Moves" is a very quality title. I don't think I'm as fond of it now as I was 4 years ago, but another platformer in the vein of "Braid" isn't really a bad thing. That the game has the courtesy to not waste the player's time is also a bonus.