Posted: December 21
Overview: Tower Defense
+ The premise is a bit different than most tower defense games. Rather than the enemies reaching the end of the map, this game has the enemies collecting 'cores' from a specific point on the map and then moving towards the exit. Because of this , your strategy has to be a bit different when placing your towers. In addition the more resources you collect the more interest you earn, thus spending your resources to build/upgrade your towers may not always be the best strategy especially in the beginning of a level.
+20 Main missions and 28 DLC missions. Every map is completely different from the last, some maps have multiple entry and exit points, core locations, pathways. Every map almost feels like a new puzzle, trying to figure out how to make the optimal path to win.
+ The DLC missions are unique and fun. The best DLC levels is mixing the portal universe with this one. Each level is unique and provides an interesting twist to each level altering your strategy.
+ Every mission features a variety of different modes. The modes that cause you to rethink your strategy are probably the best ones. For example, one mode has the entry and exit points reversed, another you can only build level 1 towers, etc.
+ The game features a variety of different towers each one with a unique purpose. The type of tower and the placement plays a big role in the game.
+ Great graphics and effects for this type of game
- Other than a variety of different modes per level, this game offers little new.
-Some modes can be very repetitive. Once you figure out what works in a level, you can play different modes with the exact same layout. However these modes are optional.
- The game feels like it was designed with the controller only in mind. Why can't I map every control function on the mouse?