Αναρτήθηκε: 30 Μαΐου
This game dissapoints me. It runs fun on my computer and I have no trouble getting it running on any of my laptops but as an incredible machine style game it fails on several levels.
The first is the Part variety, now there is a wide range of interesting parts and even some that use Nvidia physx, I particularly like the water physics, HOWEVER there is a distinct lack of things like walls, floors and slopes in player made puzzles. Yeah you see all those curved walls everywhere in the screenshots? To the best of my knowledge you either have to unlock those or cannot use those at all in your own puzzles. Also the only walls you can make can be broken and both the shelves and walls have very limited size.
This leaves me feeling creatively stunted as it looks like I more or less have to use everything they give me in very specific ways rather than letting me expeiriment with using things in ways other than its primary use.
The other thing that dissapoints me about this game is that they slapped a completely arbitrary limit on how many of every item you can use in free build mode, granted its 20 per item but its still dissapointing to see item limits applied to specific items rather than across the entire contraption as a whole.
I did not have trouble getting the game to run, it started up completely fine for me but I've heard that some people have issues with getting the game to run and I cannot comment on that because I don't have that issue.
Now when I saw this game back whenever I bought it several years ago I had three things on my mind that sold me on it "its the incredible machine, it has physx, and its in 3d." Having spent a LONG time as a kid throwing together rube goldberg contraptions in the incredible machine this sounded like a dream come true for me. And then the let downs started rolling in:
First: you don't have all the parts unlocked at the start, you have to go through the campaign to unlock them, this is bad because you don't have all the tools nessasary to start building puzzles on your own.
Second: the way the basic walls and floors are discourages building more interesting puzzles because you cannot effectively seperate things out to force the player to think the way you want them to
Third: the campaign puzzles seem arbitrary and lack a lot of the life puzzles in the incredible machine had, the decoration elements are very much lacking compared to what you could do in the incredible machine(meaning I hope you like the brick background because you'll be seeing it a LOT)
Fourth: Physx is cool but I get the impression that even with the fluids dlc(which came out some years after the game itself) that it isn't being used effectively, it seems to work fine for solid body physics but considering the trouble it causes for people to install the game I would have liked to have more things be destructable(like some of the floor blocks in the incredible machine)
All in all I'm dissapointed in Crazy Machines 2 as a follow up to the incredible machine because I think moving to 3d put a lot of the basic mechanics a step back even while it added more advanced mechanics. I don't feel like these new mechanics have as much potential for interesting puzzles or are as open ended or well thought out as some of the things in the original Incredible Machine game.