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Using Multiple Maps in a SFM Session
de către Pte Jack
SFM uses maps at both a Session Level (default) and at Shot Level. In order to use multiple maps in a single session, maps have to be defined at the Shot Level. This video guide will show the process required to use multiple maps in a session....
CS:GO Custom Weapon Skins In SFM
de către Pte Jack
So you've found the Weapon Customization Skin folder buried deep in the CSGO Materials folders but can't figure how to get them into SFM!!! No Problem, it's just like reskinning a model for SFM. Open the VMT for the Original Skin and the VMT for the...
Creating animation presets
de către Rantis
Animaiton presets are those little sliders on the top left of SFMs GUI. They can be used to "save" positons of bones or any other animaitonset to be resued at your convenience....
The Basics for making an SFM Poster
de către wUNDZY^
There are the basics of making your very own Source Filmmaker poster....
Creating Loadout Posters for your Loadout Poster needs
de către Party Pyro
Showing you how to make your own loadout posters with Source Film Maker...
Source Game Compatibility List
de către 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!...
How to use KillStreak Eye Effects
de către ⁻ᴰᴳᴺ⁻ Cmp™
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring. This is by no means the "official" way or the best way, but it is the only one I could find to consistently work. Hopefully it works for you as well!...
Manually Updating TF2 Content
de către 6000 ANGRY BEES
SFM lags behind TF2 in getting the latest innovations in hats and hat-esque objects (and also maps I guess). Here's how to remedy that if you're impatient....
How to make Animated Images
de către Christoffer395
Now you can get into that attention *prostitude as an insult* game!...
Changing Textures Using Material Overrides
de către 6000 ANGRY BEES
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!...