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Guide di Steam popolari Guide scritte, riferimenti e walkthrough
How To Run SFM On Mac (Yes, really.)
di =PB A= Glitchy647
This guide shows you how to run SFM on mac with a wrapper for the software....
Importing Faceposer VCDs to SFM
di Rantis
Since some people like myself still believe that old faceposer still has a place in machinima I have provided this tutorial for porting faceposer scenes to SFM....
Ваш первый постер
di MARK2580
Руководство по созданию вашего первого постера в SFM для тех кто вообще первый раз видит этот редактор....
Practically any model to SFM via Blender (The Hard Way) Course - Introducing Blender Source Tools - Last Updt 27 Sept, 2014
di Pte Jack
This is a work in progress. I have just started it and it is far from complete. It is being updated when I have time to do so. REMEMBER this as you work through the guide. The pictures are fairly hi-res. You can click on them to blow them up...
Changing Textures Using Material Overrides
di 6000 ANGRY BEES
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!...
How to make Animated Images
di Christoffer395 (rip pc)
Now you can get into that attention *prostitude as an insult* game!...
Перекомпил модели
di MARK2580
Маленький мануал как перекомпилить модель для добавления к ней новых скинов....
Source Game Compatibility List
di 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!...
How to use KillStreak Eye Effects
di ⁻ᴰᴳᴺ⁻ Cmp™ - Busy!
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring. This is by no means the "official" way or the best way, but it is the only one I could find to consistently work. Hopefully it works for you as well!...
Using Blender to Create or Modify Assets For SFM - A Basic Guide
di Pte Jack
People have been screaming at me to make a tutorial on how to use Blender to create assets for SFM. This guide is a basic introduction to the process of using a simple existing asset, editing it and getting it into SFM as a new independent model. (We're ...