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Using Multiple Maps in a SFM Session
von Pte Jack
SFM uses maps at both a Session Level (default) and at Shot Level. In order to use multiple maps in a single session, maps have to be defined at the Shot Level. This video guide will show the process required to use multiple maps in a session....
Weapon Sheen Guide
von Dooudaa!
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones....
Source Game Compatibility List
von 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!...
The Basics for making an SFM Poster
von videographic gamer
There are the basics of making your very own Source Filmmaker poster....
R234 and Sync.'s Texture Fixes
von R234
Hey fellow Source Filmmaker users ! Here you can find a list of texture fixes which allows model recolouring to work. We will be adding new ones as time goes on !...
Creating Floating Text with Particle Systems
von R234
This step-by-step tutorial explains how to create dynamic floating text in Source Filmmaker using a rope particle system, from creating the texture and material files to making them appear in your shots....
Frequently Asked Questions
von 6000 ANGRY BEES
Answers to several frequently asked questions that have cropped up on Facepunch. Fixing broken map lighting, mounting other games, all that good stuff....
Unusual Particle Filenames
von Sync.
Having trouble finding the appropriate effect that you want when you are making unusual loadout posters ? No longer !...
How to make a loadout poster on Source Filmmaker
von cyber-
Hey Everyone! In this guide I will show you how to make a loadout poster of Team Fortress 2 on Source Filmmaker. For this you will need:- An Idea of what you want to create Source Filmmaker Notepad++ [url=h...
How to use KillStreak Eye Effects
von ⁻ᴰᴳᴺ⁻ Cmp™ - Busy!
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring. This is by no means the "official" way or the best way, but it is the only one I could find to consistently work. Hopefully it works for you as well!...