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Exibindo entradas 1 – 30 de 90
Model Filenames for all Weapons, Hats and Miscs
por R234
Did it ever occur to you that it would be so much simpler to find the items in Source Filmmaker if their filenames were the same as their display names? Did you ever have a hard time finding the Tough Guy's Toque, only to finally find it, under heavy_stoc...
Unusual Particle Filenames
por Sync.
Having trouble finding the appropriate effect that you want when you are making unusual loadout posters ? No longer !...
Import Portal, Portal 2, CSGo, Half-life 2, Any Source game into SFM)
por Fire Flame Sniper
Here is where i will talk alot of how-tos for the SFM! First with how to get any source game into it! That way, you could make videos and upload them so we can see them on YouTube an other video sites!...
Fixing the "grainy" AO
por Munchy
Got some dodgy grain-like shadows on your creation? This guide can help you fix it!...
Depth Of Field
por Haroony
This guide will teach you how to add Depth of Field to your Source FilmMaker scene...
Three Point Lighting
por Haroony
This guide will teach you how to do basic three point lighting in the Source FilmMaker...
How to Paint Items in Source Filmmaker
por cyber-
Hey Everyone! In this guide I will show you how to paint Team Fortress 2 Hats and Miscs in Source Filmmaker. Things you will need: Source Filmmaker installed on your PC A ...
R234 and Sync.'s Texture Fixes
por R234
Hey fellow Source Filmmaker users ! Here you can find a list of texture fixes which allows model recolouring to work. We will be adding new ones as time goes on !...
Repair Textures to Fix Hats and Make Them Paintable in SFM
por Pte Jack
First off, I want to thank R234 for inspiring me to create these videos and make this guide. I credit him in my Part 5 video. Other people I want to thank are Raptorn, Zappy and PalmliX. They are all great advisors to the community and from what I've see...
How to make an unusual poster (an easy-worded crash course)
por Benny Lava
In this guide, I will thoroughly describe, from start to finish, my thought processes and actions used when I make a poster. I cover a lot of techniques in this guide, some basic, some advanced. It is very thorough, with nearly 110 annotated screenshots. ...
How to use KillStreak Eye Effects
por ⁻ᴰᴳᴺ⁻ Cmp™ - Busy!
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring. This is by no means the "official" way or the best way, but it is the only one I could find to consistently work. Hopefully it works for you as well!...
Material VMT Fix Resource
por Sync.
Kringle is glowing ? Sore Eyes showing white iris when there's a light ? Concierge showing fire texture ? Everything you need to know, all in one place !...
Using Jiggle Bones
por Gay Scout
Some items have jiggle bones that don't show up when you load them. This is a quick guide to tell you how to activate them....
Importing Source Engine Game Assets
por Jimo
I will give you information on how to import assets from Source games into Source Filmmaker....
Weapon Sheen Guide
por Dooudaa!
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones....
Get Rid of Those Black and Purple Checkerboard Blues in MvM (or other TF2 based) Maps
por Pte Jack
So, you've found the MvM Maps and you're ready to start your grand film of the teams coming together to smash out the evil bots. Lights, Cameras, Action..... Cut, Cut, Cut!!!! What are all these black and purple "Things" that are ruining the scene??? ...
Creating Floating Text with Particle Systems
por R234
This step-by-step tutorial explains how to create dynamic floating text in Source Filmmaker using a rope particle system, from creating the texture and material files to making them appear in your shots....
Importing Garry's Mod Workshop Content into SFM
por 6000 ANGRY BEES
The Garry's Mod Workshop has lots of interesting models and maps that aren't available anywhere else. Here's how to use them....
Changing Textures Using Material Overrides
por 6000 ANGRY BEES
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!...
Transparent items in SFM.
por Patrick Jr.
Fixing Transparent items due to AO on some models....
Using Blender to Create or Modify Assets For SFM - A Basic Guide
por Pte Jack
People have been screaming at me to make a tutorial on how to use Blender to create assets for SFM. This guide is a basic introduction to the process of using a simple existing asset, editing it and getting it into SFM as a new independent model. (We're ...
Rendering Multiple Maps in a single project file
por Sync.
Want to know how to render your movie in a single project file ? This is actually possible to do, read on !...
How to make custom Color Correction
por Christoffer395
Purity-schmurity, color correction will always improve images and videos! This guide will teach you how to use Source Filmmaker's inhouse color correction tool for your projects!...
Source Game Compatibility List
por 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!...
How to make Animated Images
por Christoffer395
Now you can get into that attention *prostitude as an insult* game!...
Ваш первый постер
por MARK2580
Руководство по созданию вашего первого постера в SFM для тех кто вообще первый раз видит этот редактор....
The Basics for making an SFM Poster
por gL1TCH-
There are the basics of making your very own Source Filmmaker poster....
Introduction to light settings
por MaxOfS2D
A video tutorial that goes over nearly every setting of Source Filmmaker's dynamic lights, with a side-serving of extra tips....
Manually Updating TF2 Content
por 6000 ANGRY BEES
SFM lags behind TF2 in getting the latest innovations in hats and hat-esque objects (and also maps I guess). Here's how to remedy that if you're impatient....
Contributing to the SFM Steam Workshop
por Jimo
I will give you instructions on how you can share sound and model assets you've created through the Steam Workshop....
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