Veja e avalie guias criados por jogadores para o seu jogo. Ou crie o seu e compartilhe as suas dicas com a comunidade.
Guias Steam populares Guias, referências e detonados em texto
Changing Textures Using Material Overrides
por 6000 ANGRY BEES
A handy, step-by-step guide to using Material Overrides to replace a model's texture with another texture. Very useful for all sorts of clever SFMing tricks!...
How to export SFM animations to TF2
por Gut Shot Mann
Ever wanted to export your SFM work into your beloved, hat addict game? Now's your chance!...
Rendering For Dummys
por HeavyCakes [FFoFF]
Rendering for the noobiest noobs of Noobstown. Easy or complex, from the stiff animation types to the rising Zach Scotts, this'll help you tons!...
R234 and Sync.'s Texture Fixes
por R234
Hey fellow Source Filmmaker users ! Here you can find a list of texture fixes which allows model recolouring to work. We will be adding new ones as time goes on !...
Creating Floating Text with Particle Systems
por R234
This step-by-step tutorial explains how to create dynamic floating text in Source Filmmaker using a rope particle system, from creating the texture and material files to making them appear in your shots....
Unusual Particle Filenames
por Sync.
Having trouble finding the appropriate effect that you want when you are making unusual loadout posters ? No longer !...
How to make Animated Images
por Christoffer395
Now you can get into that attention *prostitude as an insult* game!...
How to make an unusual poster (an easy-worded crash course)
por Gerbetta
In this guide, I will thoroughly describe, from start to finish, my thought processes and actions used when I make a poster. I cover a lot of techniques in this guide, some basic, some advanced. It is very thorough, with nearly 110 annotated screenshots. ...
Ваш первый постер
por MARK2580
Руководство по созданию вашего первого постера в SFM для тех кто вообще первый раз видит этот редактор....
Importing Garry's Mod Workshop Content into SFM
por 6000 ANGRY BEES
The Garry's Mod Workshop has lots of interesting models and maps that aren't available anywhere else. Here's how to use them....