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Popular Steam Guides Written guides, references, and walkthroughs
Using Multiple Maps in a SFM Session
by Pte Jack
SFM uses maps at both a Session Level (default) and at Shot Level. In order to use multiple maps in a single session, maps have to be defined at the Shot Level. This video guide will show the process required to use multiple maps in a session....
The Basics for making an SFM Poster
by xv-
There are the basics of making your very own Source Filmmaker poster....
Creating Loadout Posters for your Loadout Poster needs
by Party Pyro
Showing you how to make your own loadout posters with Source Film Maker...
Файловая система и подключение контента
by MARK2580
Описание файловой системы Source Flimmaker, установка стороннего контента, смена основного мода и его удаление, подключение ресурсов от других Sourc...
How to use KillStreak Eye Effects
by ⁻ᴰᴳᴺ⁻ Cmp™
The goal of this guide is share a method of adding Killstreak Eye Effects and coloring. This is by no means the "official" way or the best way, but it is the only one I could find to consistently work. Hopefully it works for you as well!...
Frequently Asked Questions
by 6000 ANGRY BEES
Answers to several frequently asked questions that have cropped up on Facepunch. Fixing broken map lighting, mounting other games, all that good stuff....
Creating animation presets
by Rantis
Animaiton presets are those little sliders on the top left of SFMs GUI. They can be used to "save" positons of bones or any other animaitonset to be resued at your convenience....
Source Game Compatibility List
by 6000 ANGRY BEES
A list of Source Engine games and whether their models or maps are compatible with SFM (and in what way). Please contribute any info and help complete this!...
Manually Updating TF2 Content
by 6000 ANGRY BEES
SFM lags behind TF2 in getting the latest innovations in hats and hat-esque objects (and also maps I guess). Here's how to remedy that if you're impatient....
R234 and Sync.'s Texture Fixes
by R234
Hey fellow Source Filmmaker users ! Here you can find a list of texture fixes which allows model recolouring to work. We will be adding new ones as time goes on !...