Source Filmmaker > Obecné diskuze > Detaily tématu
Vitrifier 16. lis. 2012 v 7.16 odp.
Textures missing on Badwater Basin
On Badwater there are some textures that are just gone off the map. They aren't purple and black checked; you can just see right through them, like they aren't there. I have tried reinstalling tf2 and SFM but those didn't work. Help?
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R234 17. lis. 2012 v 3.15 odp. 
Those aren't missing textures, they are either holes in the terrain geometry, or stuff that should be covered by props. This is all normal, as the former are in places where the player is not meant to go, and the latter is simply a quirk of the SFM, which reqires you to record a take with "props" checked for them to appear.
Not Mari 17. lis. 2012 v 6.24 odp. 
It may be the 3D skybox's geometry, if it's small.
Vitrifier 17. lis. 2012 v 8.21 odp. 
No, I am aware that valve doesn't make models where the player can't see. I am talking about there is literally a staircase gone where there used to be one. It isn't textured weirdly, it is just not on the map where it should be. Also, there is a building that is literally just windows and a little grain pipe thing running into air. Nothing there. In a normal game you can see a building there, but in SFM it is just a bunch of floating windows
R234 19. lis. 2012 v 2.47 dop. 
Like I said, they're props. They don't get placed automatically in a scene. A quick way to add them is to record a take for this scene, with only the "props" option checked. That way they should all appear. Remember to uncheck "props" if you are to record more takes on this shot, otherwise there'll be duplicates of the terrain props that will "Z-fight".
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Source Filmmaker > Obecné diskuze > Detaily tématu
Datum odeslání: 16. lis. 2012 v 7.16 odp.
Počet příspěvků: 4