Niraven Oct 29, 2012 @ 7:42am
How do you import updated game models and items?
I thought SFM might update by itself when new content was released for TF2, but I still only have the same items as the day I got it, despite the auto-updates. For example, I would like to be able to use the Robots, Cursed Voodoo Souls, MvM maps and (new?) event maps in SFM. How would I got about doing this? Thanks in advance!
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R234 Nov 5, 2012 @ 5:22pm 
They do get updated, it just takes time. Be patient. The MvM robots were added to SFM recently, by the way.
Toats Nov 14, 2012 @ 9:23pm 
find a program called gfc scape just google it should be easy depending on which game you want for example if you wan the new halloween models you would find where the models are located which is in steamapps team fortress content and materials you can use gfc scape to extract them out, once you have both materials and models import them into two locations steamapps common sourcefilmmaker game from there you can move them to tf and replace old models or you can put it into usermod once in sfm look in the designated location you put them in and make sure to rescan

on another important note: im trying to start a community of new sfm animators so we can help each other out if you want to be part notify me we could use as much help as we could
DarkByDesign Nov 19, 2012 @ 2:00pm 
doing this ♥♥♥♥ed up my source film maker
Pte Jack Nov 19, 2012 @ 10:33pm 
took a while to figure out, but I now have over 21000 models accessible in SFM. Most of the Characters have bones and are posable. KEWL!!!

The main key to porting in Valve Models is that for every folder you add models to, there must be a Models and Materials folder in the under lying main folder. ALL models must go into the models folder and ALL materials must go into the Materials folder.

Structure looks like this and should match structure of your Models folder

SFM (folder)
GAMES (folder)
TF2 (folder)
materials (folder)
Spy (folder)
All your VTF/M type files
Heavy (folder)
All your VTF/M Type files
Weapons (folder)
More (folders)
All VTF/M Type Files
Other Folders following this layout
models (folder)
Spy (folder)
All your mdl, vtx, phy and v v d type files
Heavy (folder)
All your mdl, vtx, phy and v v d type files
Weapons (folder)
Type (folders)
All your mdl, vtx, phy and v v d type files
Other Folders following this layout
HL2
materials (folder)
buildings (folder)
All your VTF/M type files
concrete (folder)
All your VTF/M Type files
Weapons (folder)
More (folders)
All VTF/M Type Files
models (folder)
buildings (folder)
All your mdl, vtx, phy and v v d type files
Concrete (folder)
All your mdl, vtx, phy and v v d type files
Weapons (folder)
Type (folders)
All your mdl, vtx, phy and v v d type files
Other Folders following this layout

Get Where I'm Headed with this???

Once you have everything laid out, Edit your SFM\Games\usermod\GameInfo.txt Game section to include the folders you added.

Game tf_movies
Game tf
Game left4dead2_movies
Game hl2
Game hl2a
Game BMS
Game CSS
Game DOTA
Game Dystopia

Now, open up SFM, load a map, click the plus in the animation editor and select Create animation set for model.

Your folders should appear in the mod filter selection list. Select one of newly added folders and your models should start to appear in the model viewer. IF THEY ARE PURPLE AND BLACK Checked, then the materials are not located in the folders properly for the model. OR you may not have a corrected VTX file in the Models folder.
Play with the materials by moving them around, but before you do that check the VTX files in the Models folder. If you have a file ending in DX90.VTX and do not see a twin file ending in DX80.VTX copy the dx90 file into the same folder and rename it <whateverthe filename>.DX80.VTX then go back to your SFM session and click Rescan. Your model may display correctly.

Stay away from importing .scene and script files into your folders. These cause SFM to crash. Keep your folders simple and only import the basics. follow up with Expressions, Maps after you get the basics down.

Hope this helps


Pte Jack Nov 19, 2012 @ 10:34pm 
dag html, it didn't indent where i needed it to
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Date Posted: Oct 29, 2012 @ 7:42am
Posts: 5