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Spectral_Wolf 2012 年 10 月 12 日 @ 下午 12 時 23 分
Custom skins to SFM
So I want to make a custom skin for the engineer, and then import it to SFM without changing the original skins. I've been trying to do it on my own, but it doesn't seem to work. Any ideas how should I do it?
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Flying Dolphin 2012 年 10 月 12 日 @ 下午 7 時 30 分 
on the usermod folder, when you put the materials in it, the SFM reacts like the skins was changed.
Spectral_Wolf 2012 年 10 月 13 日 @ 上午 2 時 17 分 
It works, but the problem is, that it overwrites the original skin. Of course, it wouldn't be a big problem, but what if I want to use the original red engineer skin, and the modified one in the same video/picture?
R234 07 月 2 日 @ 下午 8 時 13 分 
You cannot add skingroups to a model just like that, if that's what you mean. You'd need to recompile the model.
Equestrian Warrior 07 月 3 日 @ 上午 7 時 12 分 
Rename your custom skin to engineer_red_zombie.vtf (or blue). Unless you're specifically making a Halloween video the zombie skins make for a good spare slot if you want to have originals and customs in the same video.
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