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Source Filmmaker > 総合掲示板 > トピックの詳細
Custom skins to SFM
So I want to make a custom skin for the engineer, and then import it to SFM without changing the original skins. I've been trying to do it on my own, but it doesn't seem to work. Any ideas how should I do it?
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on the usermod folder, when you put the materials in it, the SFM reacts like the skins was changed.
It works, but the problem is, that it overwrites the original skin. Of course, it wouldn't be a big problem, but what if I want to use the original red engineer skin, and the modified one in the same video/picture?
R234 2014年7月2日 20時13分 
You cannot add skingroups to a model just like that, if that's what you mean. You'd need to recompile the model.
Rename your custom skin to engineer_red_zombie.vtf (or blue). Unless you're specifically making a Halloween video the zombie skins make for a good spare slot if you want to have originals and customs in the same video.
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Source Filmmaker > 総合掲示板 > トピックの詳細
投稿日: 2012年10月12日 12時23分
投稿数: 4